Darkest Dungeon®

Darkest Dungeon®

Werewolf - New Class
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Update: Jan 4, 2019 @ 2:31pm

Fixed some barks having excess quote marks
Updated bloodshed claws .skel file

Update: Dec 20, 2018 @ 10:41am

Update 1.86
Reworked Feast skill:
Old Feast: heal 6/7/8/9/10% max HP per target, +1/1/2/2/3 HP Healed per Corpse
New Feast: heal 6/7/8/9/10% max HP, +1/1/2/2/3 HP Healed per Target, +100% Healed per Corpse, Healing Done and Received buffs are 3 times more effective (e.g. buff from Backery district)

Update: Dec 19, 2018 @ 5:26pm

Update 1.85
Added fx and sound to transformation (thanks Anonymous Koala for help!)

CoM trinkets changes:
• Makeshift Claws has been simplified
• Paradoxical Muzzle has been reworked from scratch

Changed Graveyard message for Smoke Bomb
Added custom barks for Chogex' Dimensional Havoc mod

Feast doesn't work as it was before so I've made some temporary changes until we find a proper solution
• removed additional heal vs corpses
• increased base heal

Update: Nov 15, 2018 @ 5:34pm

Update: Sep 19, 2018 @ 11:59pm

Added koreanb support

Update: Sep 15, 2018 @ 2:54pm

Update: Aug 21, 2018 @ 10:45pm

Update: Aug 21, 2018 @ 10:44pm

Update: Aug 17, 2018 @ 11:01am

Cleansing Elixir:
Can be used again, even if buffs are still active, they will be refreshed instead of stacked
Slightly lowered stun resist buff

Update: Aug 16, 2018 @ 4:19am

Roar stress heal now has individual roll per target, similar to Hound Master's stress heal