Total War: ATTILA

Total War: ATTILA

XAI: Advanced Battle AI 2.0
Viser 31-37 af 37 forekomster
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Opdatering: 26. sep. 2017 kl. 18:46

Realigned the moral system. This should give a good experience and units should break properly.

Opdatering: 25. sep. 2017 kl. 18:46

Fixed an issue with the special unit abilities.

Opdatering: 25. sep. 2017 kl. 17:48

Opdatering: 25. sep. 2017 kl. 8:10

Opdatering: 25. sep. 2017 kl. 7:43

Found a couple of cantabarian errors in the XBAI, and updated naval units to land unit level standards

Opdatering: 24. sep. 2017 kl. 13:03

v1.10 increased speeds of mainly foot soldiers. Increased minimum fatigue speeds for mounts. This better aligns the movement with the animations.

Opdatering: 14. sep. 2017 kl. 17:59

V1.09 - Finalized changes, also changed the leveling system for units and generals and incorporated Cantabarian circle for mounted archery units.
V1.08 - Significant changes to the fatigue system, AI has way more energy to whoop ya. Fixed all unit Radius' and adjusted unit spacing to accommodate changes. The AI is now on par with the difficulty of the player.
V1.07 - Fixed foot soldiers speeds, running and charging. Fixed some errors in the projectiles damage (arrows)
V1.06 - Dramatically improved unit movement and performance by adjusting the spacing of formations and more. Cavalry charges are now a lot more deadly if you are not in a very tight formation. Towers are also now aligned with their archer counterparts. Wooden towers are like normal archers, and stone towers are elite. I also changed the accuracy of all projectile units by giving them a 50% effective range, of their max range. Vanilla did not accurately reflect actual bow ranges. Artillery is effective at 65% range then decreases in accuracy. Generals are more buff than soldiers when leveling up.