Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
Showing 751-760 of 937 entries
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Update: Jan 18, 2019 @ 12:10pm

Made the mod compatible with 2.2.3

Update: Jan 16, 2019 @ 7:44am

Fixed issue with Frozen Attack Moon being too large

Update: Jan 15, 2019 @ 12:15pm

Fixed issue with Planetary Diversity Compatibility

Update: Jan 13, 2019 @ 11:20am

Fixed even moar stuff

Update: Jan 12, 2019 @ 5:48am

Fixed some more stuff

Update: Jan 9, 2019 @ 12:46am

Fixed some stuff

Update: Jan 8, 2019 @ 12:44am

I gotta add a changelog or else he'll get angry again.

Screw it, he ain't my mom, I can do whatever I want!

Well actually I kinda remember what the changelog was, now that I think about it.

Fixed an issue with Gas Giant districts not costing alloys.

Update: Jan 6, 2019 @ 11:12pm

Fixed another issue.

Are you happy now Tauma?
Can I sleep in peace now?

Update: Jan 6, 2019 @ 9:23am

My friend Tauma on Discord wanted me to add some changelogs so here I am writing a changelog for a minor bugfix that I barely remember.
Uhh...

Fixed an issue with being able to select starting systems you shouldn't be able to select.

Update: Jan 6, 2019 @ 8:19am

-Removed 1 planetcraft per empire limit

-Planetcrafts can now be built on size 24, 25 or 26 planets

-Three new unique systems

-Added a new leviathan event chain

-Added the Planetary Computing Complex ("Updated" version of the "Planetary Computer" mod, by Sam)

-Added Orbital Arcology (Coded by James Fire)