Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
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Update: Apr 19, 2022 @ 12:51pm

Gigastructural Engineering & More Version 3.22.1 Hotfix 5:

• Fixed Discord user Lantas's Patreon preset.

Update: Apr 19, 2022 @ 11:01am

Gigastructural Engineering & More Version 3.22.1 Hotfix 4:

• Added Discord user Hexmad,The Final boss of The IRS's Patreon preset.
• Updated Discord user Lantas's Patreon preset.
• Fixed wrong cost display for Resistance Resource in Solaktropa Dam operation.
• Fixed missing localization.
• Fixed some typos.

Update: Apr 18, 2022 @ 9:01am

Gigastructural Engineering & More Version 3.22.1 Hotfix 3:

• Fixed supertensiles update behaviour, countries should no longer end up having 0 speed until the next month when an update event such as tech-up happens.
• Fixed a mistake where ALL countries were being given the supertensiles mechanics on game start, when it should've been just the player and normal AIs. Unfortunately this will take a new game to correct.
• Changes to how supertensiles scale are planned but not yet implemented, so watch this space...
• Changed frame world Maginot shield district limit to the intended 20% of total size instead of 25%

Update: Apr 16, 2022 @ 11:15am

Gigastructural Engineering & More Version 3.22.1 Hotfix 2:

• Fixed frame world supertensiles district being visible without the supertensiles tech.
• Fixed some crashes related to megas deleting planets.

Update: Apr 13, 2022 @ 11:38am

Gigastructural Engineering & More Version 3.22.1 Hotfix 1:

• I forgot to update the version number in the menu.

Update: Apr 13, 2022 @ 11:36am

Gigastructural Engineering & More Version 3.22.1:

• Introducing a new experimental feature, the Job-Based megastructure build cap.

This is a new option in the build cap section of the main Gigastructures menu which replaces the hard build cap on simultaneous megastructure construction with a system tied to production of a new resource, Supertensile Materials. All the following features are entirely disabled if you don't select the Job-Based option in the build cap setting:

• Added a new resource, Supertensile Materials.
• Several buildings, jobs, technologies, and an edict related to its manufacture are available.
• Megaengineering Logistics Hubs are the primary source of Supertensile Materials, with the most efficient ratio of inputs to outputs, but are limited. Molecular Foundries are unlimited but provide much lower efficiency.
• Megastructure build cap is replaced with a cap on Megaengineering Logistics Hubs. This affects sources from other mods while the option is active.
• Monthly income of Supertensile Materials is converted to base build speed and split between all active mega projects.
• Each month while at least one mega is under construction an amount of Supertensile Materials equal to your income is drained from the stockpile in order to double build speed. (This works like the science stockpile)
• Rare deposits of Supertensile Materials can be found around the galaxy and gathered with mining stations. If you build a habitat over one of these deposits, you can build mine buildings.
• Molecular Foundry districts are available on the Equatorial Shipyard and Frame World.
• Sources of flat megastructure build speed from other mods are replaced with a global bonus to Supertensile Materials production.
• The AI is able to use this system effectively, and understands the resource, provided that the AI economic plan from Gigastructures is not overridden by another mod.

The numbers involved in this feature are not final and subject to balancing. Feedback is welcome.

Update: Apr 7, 2022 @ 11:02pm

Gigastructural Engineering & More Version 3.22 Hotfix 3:

• Prevented a vanilla bug which destroys buildings when enacting the frame world "Upgrade Drone Habitation Sections".
• Reinstated missing check which caused the frame world's Expanded Maintenance Protocols to re-enable a month after being turned off.

Update: Apr 5, 2022 @ 6:30am

Gigastructural Engineering & More Version 3.22 Hotfix 2:

• Removed reference to the m*ltiverse in EHOF text (replaced with universe).

Update: Apr 2, 2022 @ 3:56am

Gigastructural Engineering & More Version 3.22 Hotfix 1:

• Fixed a bad scope which made the frame world always use the mammalian model when expanding via asteroid harvest.
• Equalized slight loc tweaks for all languages.

Update: Apr 1, 2022 @ 10:43am