Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
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Oppdatering: 27. feb. 2024 @ 3.54

Oppdatering: 27. feb. 2024 @ 3.50

Oppdatering: 10. des. 2023 @ 9.55

Gigastructural Engineering and more Version 3.29.1 Hotfix 1:
* Temporarily disabled Katzen leader culling event as it kills too many leaders.

Oppdatering: 9. des. 2023 @ 11.27

Gigastructural Engineering and more Version 3.29.1:

Asteroid Manufactory Rework:
* Reworked the Asteroid Manufactory. Instead of directly producing Consumer Goods, it now gives a choice of special buildings based on the type of asteroid it was built on, as well as present deposit. Refer to the mega build menu for specifics.
* Available earlier and cheaper, it is now properly positioned as a Kilostructure.
* These buildings provide 10 jobs of the associated type (alloys, consuemer goods, energy, food, supertensiles) and have an extra bonus if built on a planet in a system containing the corresponding megastructure.
* The food one has a special power, useful for those who like to go fishing.
* Existing Manufactories and ones in the Aeternite systems will remain the same as now, albeit with a different name.
* The Alderson Disk and Birch World are now considered dry climates once more to compensate for this change.

Other Changes:
* Pouchkinn and his Bogged Down Researchers have had their awakening condition changed from midgame +90 years to endgame -10 years. This makes no difference when game dates are set to default, but means he is now tied to the endgame date instead of midgame.
* Resource booster buildings on the Frameworld no longer get improved effects like ringworlds by default.
* Added a decision with the Orbital Rings tech to enable the extra effects for booster buildings.
* Frame secondary growth jobs for organic empires reduced from +1 secondary growth per month to +0.8, but secondary growth will now benefit from logistic growth, meaning they effectively give +1.2 per month under the right conditions.
* Reduced the effect of the Field Isolation Grid Orbital Ring building from -75% building iodizium upkeep to -35% (I forgot just how many upkeep reduction buffs there were and including those this was excessive)
* Follow-up technologies for the Planetary Defense Nexus won't roll any more unless you actually have one of them.

Bugfixes:
* Hooked up Hypersiphon shroud incursion portal death event which was always there but accidentally was not being fired.
* Added loc for several job scaling modifiers for Telepaths
* Added Shroud Conduit jobs to the high density planet scaling deposit, because they were always meant to be diluted in places where that applies.
* Corrected our orbital ring buildings and modules to say that they are for orbital rings in tech unlocks.
* Frameworld secondary growth no longer incorrectly stops at 500 population
* Added missing Frameworld factory districts to toxic spa growth calculations.
* Many other bugfixes by @Bread™.

* Dofus is now properly French in the Flusion resistance menu.

Oppdatering: 18. nov. 2023 @ 11.38

Gigastructural Engineering Version 3.29:

**Updated to 3.10!**

By @TTFTCUTS:
General Changes
- Changed prerequisites for the Orbital Resource Extraction Maximization tech (unlocks orbital ring strategic resource buildings) to require any one of the three main strategic resource mining techs instead of all three.
- Changed prerequisites for the Supertensile and Iodizium orbital ring buildings to not require the above tech, in case you never happen to find any of those prerequisites somehow.

Psychic Hypersiphon
- The Psychic Hypersiphon has received a complete rework. It is now cheaper, faster to build, obtained earlier in the tech tree, and can be built an unlimited number of times (by default), but is drastically weaker and has very different core mechanics.
- Gone are the days of accidentally summoning the unbidden (and therefore the blokkats) on yourself, only to then never build it again in subsequent games. Now it comes with its own bespoke mini-crisis, using new techniques written for our future difficulty rework.

- The tech line leading up to the hypersiphon has been replaced and shortenend, removing most of the generic buffs.
- The Shroud Capacitor building has been replaced by the Shroud Conduit, which reduces psionic pop job upkeep and provides two jobs which boost psionic pop job output.
- Building a Hypersiphon will boost all of your Shroud Conduits, giving them an additional +1 job and +1 job per 80 jobs, as well as causing the building to generate Psionic Sublimate for every psionic pop on the planet. This effect stacks with additional Hypersiphons.
- This power does not come without a price, however, and boosting your Shroud Conduits will also cause Shroud Conduit Instability, which feeds into a new situation. The more instability, the faster it progresses. The denizens of the shroud might not take kindly to plundering their realm...
- Psionic Entity armies have been modernised, made a little less powerful but a little tougher, and no longer have morale. Their cost and build time have also been changed.
- Psionic Sublimate can be used to mass-summon psionic entity armies in a similar way to mass recruitment on Maginot worlds. Additional armies are summoned per Conduit job worked, and a fraction per psionic pop on the planet.

By @Bread:
#KATZENARTIG IMPERIUM CHANGES
- Made the Katzenartig Imperium more performant
- Made the Katzenartig Imperium utilize more than a single fleet
- Capped the maximum number of ships in a Katzenartig Imperium fleet
- The "Kaiservorheerschaft" fleet now reinforces, and has a greater fleet command limit than other Imperium fleets
- Some minor bugfixes

#MISC CHANGES
- Changed Strike trait from join the blokkats to a single trait
- Generals are kill :(
- Decreased the performance hit from spawning empires (such as aeternum or primitives)
- The psychic beacon tech now respects all chosen ones
- Reviving Meopa only adds 2 leaders now (commander and official)
- Offset the spawn of the Azilash from vanilla so as to not interfere with the Gigas core generation
- Let "The Creature" escape containment

Oppdatering: 5. nov. 2023 @ 8.43

Gigastructural Engineering Version 3.28.3:

By @Aerolfos:
- Amend vanilla trigger for crisis factions
Makes blokkats count, preventing them from getting endlessly stuck on habitat orbitals and lagging the game (they properly destroy them now)
Pouchkinn should also count as a crisis for galactic community now
- Add another compat trigger for gigas non psionic shields

By @Bread™:
#NDB CHANGES
- NDB Now properly declares war when fired on another empire
- NDB melting a planet no longer gives an Iodizium deposit
- NDB now uses a different method of figuring out if its still recharging
#EHOF CHANGES
- Decreased the chance to spawn space weather in EHOF Cohesive systems
- Fixed the EHOF cohesive systems being able to spawn a second copy of a previously killed leviathan
- Replaced the modifier for stockpiling Negative mass with an Edict
- Changed old EHOF edicts to use the on/off toggle instead of being timed
- The Ehof Cohesive Cluster now changes its hyperlanes if a system that shouldn't be connect somehow ends up connect
- Cohesive Cluster systems are now placed closer to eachother to reduce the risk of them going off the playable area
- Fixed Reality code Gas Giant using the wrong set of runes
#KATZENARTIG IMPERIUM CHANGES
- The Jublio system should now spawn atleast a couple systems away from players
- The Jublio system should now spawn atleast a couple systems away from fallen empires (for real this time hopefully)
- Replaced Sergeant T-T in the pacifist Katzen civil war splinter with Kitti Luft from the FSRP. (from <@256148221208821760>)
#MISC CHANGES
- All reanimators can now reanimate Meopa, not just normal empires
- Fixed habitable gas giant shader
- Added an extra toggle for achievements that still allows them to be earned, but they do not give modifiers
- Dismantling Blokkat Dismantlers gives blokkat scrap correctly now
- Fixed Orbital Arcology ignoring its disable option from the menu

Oppdatering: 21. okt. 2023 @ 10.32

Gigastructural Engineering Version 3.28.2:

- Updated Habitats for 3.9.3. Habitats built before this patch should update if you take down and rebuild an orbital.
- Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game.
- Elysium host worlds will now properly prefer farmers when set to refinery designation with Catalytic Processing.
- Added a whole bunch of Patreon blokkat models.
- Reworked orbital ring strategic resource buildings. Instead of providing +30% of their resource to SR miners, with another negative effect and the risk of causing blockers and devastation, they can now only be built on planets with SR mine deposits, provide +1 job per mine, and boost the corresponding refinery job while adding extra upkeep.
- Added similar orbital ring buildings for Iodizium and Supertensile Materials, which are a little trickier to unlock and use. Discovering how to properly use them is left as an exercise for the player.
- Corrected the economic category of Iodizium Miners to strategic resource miners instead of miners.
- Added annotations to some files which were being falsely marked as errors when merging with Irony Mod Manager, so that it ignores those issues.
- Added several additional compat triggers.

Oppdatering: 20. okt. 2023 @ 11.59

Gigastructural Engineering Version 3.28.2:

- Updated Habitats for 3.9.3. Habitats built before this patch should update if you take down and rebuild an orbital.
- Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game.
- Elysium host worlds will now properly prefer farmers when set to refinery designation with Catalytic Processing.
- Added a whole bunch of Patreon blokkat models.
- Reworked orbital ring strategic resource buildings. Instead of providing +30% of their resource to SR miners, with another negative effect and the risk of causing blockers and devastation, they can now only be built on planets with SR mine deposits, provide +1 job per mine, and boost the corresponding refinery job while adding extra upkeep.
- Added similar orbital ring buildings for Iodizium and Supertensile Materials, which are a little trickier to unlock and use. Discovering how to properly use them is left as an exercise for the player.
- Corrected the economic category of Iodizium Miners to strategic resource miners instead of miners.
- Added annotations to some files which were being falsely marked as errors when merging with Irony Mod Manager, so that it ignores those issues.

Oppdatering: 30. sep. 2023 @ 1.15

Gigastructural Engineering Version 3.28.1:

By @aerolfos:
- update a bunch of vanilla overwrites, small fixes
- expansion agenda should work now
- clicking minor artifacts should take you to relics tab
- interstellar habitats can now be unlocked by void dweller empires without the AP

By @breadtm:
- Fixed Broken Galaxy Star shader for DX9 and Opengl
- Fixed Broken Blokkat Shader for OpenGL
- Disabled The Placeholder Advanced orbital button until we have advanced orbitals
- Added mini-tutorial about mega management button
- Updated the descriptor to 3.9.*
- Fix Katzen bombardment Loc
- Made the planetary outpost megastructure actually build roughly where the outpost will orbit
- Ehof Asteroid Habitat is now classed as an artificial world

By @ttftcuts:
- Fixed a typo in the frameworld secondary growth jobs which meant pops would cycle between jobs unnecessarily, causing specialist unemployment issues.
- Fixed a typo in our unity job swap inline script, where gestalts would sometimes incorrectly be given bureaucrat jobs.
- Added a Commercial district to the frame world matching the T2 trade building.
- Simplified calculations for frame world maginot district max capacity.
- Removed some debug text which was accidentally left in.
- The Frameworld leisure district now uses exotic gases, matching the building.
- The Frameworld elite resort district (Oppressive Autocracy) now uses half exotic gases, half rare crystals, instead of just rare crystals.
- Frameworld leisure and elite resort district unlock text on techs is now properly hidden based on district availability.
- Fixed graphical issues with planetary outposts on ringworlds
- Fixed several planetary outpost resource outputs accidentally being halved
- Added iodizium to the resources harvested by planetary outposts
- Fixed planetary outposts on special world types giving no resources. Existing outposts on these planet types will need to be rebuilt to update them.
- Fixed unlock event for strategic resource mining techs from planetary outpost worlds not firing properly.

Other:
- Fix bulwark tooltips (by Khoross)
- Paluush digsite now mentions that Blokkats were called Chablokks back then. Also mentions Grandmaster Paidi being the archive keeper.

Oppdatering: 15. sep. 2023 @ 13.03

Gigastructural Engineering Version 3.28:

Updated for 3.9!

**Frame World Changes**
- The Frame World origin has received a major update, and is now available for nearly all empires, with only a few civics excluded.
- Special mechanics for megacorps, terravores, environmentalists, and oppressive autocracies.
- Additional special mechanics for driven assimilators.
- Assimilation speed modifier and corresponding hidden event added to deal with large populations.
- A Secondary Pop Growth system for empires which don't rely entirely on assembly for growth.
- Planetary Outposts fill the same role as before but are implemented significantly differently. They can now be disabled or destroyed by hostile action like other civilian stations, and no longer rely on a special country type to function properly.
- Altered costs, upkeeps, and effects of Planetary Outposts to be generalised, and vary between empire types. Effects are now applied through a permanent Situation, as this is far more flexible than the previous method. It should also be more obvious what the bonuses are since they're not hidden away in the country modifier menu.
- Megacorps can build Planetary Outposts on branch office worlds, but have halved effect of all Planetary Outposts compared to other empire types to offset.

**General Changes**
- Updated various systems to match new vanilla behaviours added or changed in 3.9.
- Replaced the Bio-trophy and upkeep scaling features on the Frame World and Birch World with a system where various bonuses are scaled with population above 150, such that when reaching 300 pops their effects are halved, 450 means thirding, etc. This affects many important modifiers including bio-trophy job output boosts, enforcer stability, clerk percentage trade, the noxious trait, and more.
- Disabled the Stellar Ring Habitat, as its purpose as a habitat complement is now obsolete. It will return in a different form at a later date. Pouchkinn's ring in Tyaur and the wrecked ones in some of our other systems still exist and are still usable.
- Updated Blokkat portrait graphics to be even fancier.

**Maginot Changes**
- Add new colossi to maginot event
- Update tech weights for maginot techs, ai weights improved
- Note that while the Maginot usually requires the Unyielding tree finished and Galactic Wonders selected, there are now two other options
* You are a Bulwark vassal type, and your overlord has the Maginot tech
* You are a Bulwark vassal type, and a fellow Scholarium subject has the tech
- Maginots do not require the Bulwark tree, and never have.
- Built in forerunner tradition compatibility for Maginot

**Megastructure Changes**
- Stripmine and SUCC updated and remodeled
- Habitats and Elysiums have split from one another in the menu
- Added Real space compatibility for star scaling

- Moved The Alderson to a multi-path megastructure instead of an event to select type
- Moved The Fusion Suppressor to a multi-path megastructure instead of an event to select outcome
- Moved the Penrose Sphere to a multi-path megastructure instead of an event to select type

- New systems may appear in your ehof (including unique vanilla systems)
- Simplified the Ehof Reality Code events
- Added Visuals to the reality code digsites (For fun)
- The AI can be forced to have AoaI but will not use it normally
- Improved the Ai's ability to use the EHOF cohesive systems

- Many bugs were harmed in the making of this update