RimWorld

RimWorld

Rim of Madness - Werewolves
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Update: Dec 16, 2017 @ 2:46am

12/16/17 Update
-Werewolves can now keep most bionics when they reach level 5 in any werewolf form.
-Werewolves will no longer go through double/triple transformations during multiple full moons.
-Vampire Werewolves no longer lose their fangs, but regain them after reverting back to humanoid form.
-Added more debug commands to the debug menu (Regenerate moons, give lycanthropy, remove lycanthropy)
-Cleaned up log messages.

Update: Nov 26, 2017 @ 7:18am

11/26/17
-Update to coincide with JecsTools.dll changing to 0JecsTools.dll

Update: Nov 25, 2017 @ 7:34am

11/25/17
-Fixed right click latency issue on items.
-Updated to coincide with JecsTools latest update.

Update: Nov 23, 2017 @ 5:18am

Quick fix for latest JecTools.

Update: Nov 22, 2017 @ 7:43am

B18 Initial Update

Update: Oct 19, 2017 @ 9:35am

1.17.0.7
Fixed blood loss issue.
Fixed various apparel drop related issues.
Updated a lot of code to reflect new ability user code from JecsTools.

Update: Sep 20, 2017 @ 6:52am

9/20/17
v1.17.0.6
- Added XML settings for each Werewolf's rage durations
- Added Korean translation by totobrother.

Update: Sep 20, 2017 @ 6:48am

Update in progress

Update: Sep 2, 2017 @ 10:33am

Versioning Fix

Update: Sep 2, 2017 @ 10:29am

9/3/17
v1.17.0.5
Simple Sidearms Patch

Werewolves, when using the Simple Sidearms patch, will drop their apparel and equipment to avoid causing errors when using Simple Sidearms. Users without Simple Sidearms will notice no changes.

TODO:
Add ability to eat hearts to extend rage.
Add ability to treat bionics with slits to allow for flexibility during transformations.