Garry's Mod

Garry's Mod

Rp_stardestroyer infinite
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Update: Aug 19, 2022 @ 5:34am

Version 2.7
The hyperspace update!
In this update I've focused mainly on expanding the hyperspace function. I've added many more locations as well as timelines to make the map more flexible for more scenarios. I've also continued to improve the ship interior and its functions.

Changes/Additions
- Commanding officer quarters on deck 8.
- Officer debriefing room on deck 7 with ISD location information on holotable.
- ST off-duty/lounge area on deck 2 with ISD location information, starmap and holotable.
- Security checkpoint on deck 4 next to brig and observation deck.
- Generator interior expansion. Non-functional control room near engine.
- Weapon systems control and maintenance room on deck 6
- Visual alarm linked up to the old weewoo alarm.
- Interior hallway details and nooks.
- Added guide lines to TIE bays to make docking easier.
- Changed slowdown triggers in landing areas to work with both SWV and LFS. (big thanks to Dankrabbit!)
- Improved ISD hull exterior details for tractor beams and engines.

- More hyperspace locations. More planets & shipyards. 28 hyperspace locations in total.
- Civilian space station as one of the new hyperspace location that includes landable hangar and interior, just like the DS.
- Improved display on the hyperspace starmap to make picking a location easier.
- Hyperspace system overhaul. Now press the GO button to make the jump after choosing a destination.
- Hyperspace now dependent on generator and fuel lines.
- Imperial fleet composition toggle buttons (choose if you want ISDs Interdictors, Cantwell Arrestor Cruiser, Light cruisers and/or Gozanti in the fleet)
- Timeline options for admins. Choose from no Death Star, early non-operational Death Star or finished Death Star.
- Nebulon B interior expansion outside the main map area
- Empty space area outside the map for building. (located above the map next to the space station area)

Fixes/Stability
- Fix to prevent button spam breaking hyperspace.
- Map optimization. Mainly around the small hangar, TIE bays and bridge.
- Improved AI node coverage to better facilitate NPC movement and combat.

Update: Dec 13, 2021 @ 10:27am

Version 2.6
The pipes and greebles update!
This update mainly focuses on improving the existing interior of the ISD. But there are also a number of new things such as a new planet.

Fixes
- Blocked sitting on lockers in the spawn room to prevent players from glitching out of the room.

Changes
- Revamped how hyperspace works under the hood. It's the same for players but it's much easier for me to add new locations or change the travel time.
- Increased hyperspace travel time to 2 full minutes.
- Made some asteroids in the asteroid field rotate.
- Made spawn room door lockable from the observation platform.
- Replaced double door textures with more detailed and accurate ones.
- Various visual tweaks to make it more canon accurate.


Additions
- Added a new landable desert planet as hyperspace location.
- Added more accurate visual details in the bridge
- Added button to call the Imperial fleet in the bridge
- Added a whole load of visual details all over the ship. Pipes, greebles and panels to make various areas more interesting. Also display screens for the turbo lasers and control rooms.
- Added maintenance area between generator room and turbo laser room and linked them up.
- Added a second tram on the port side of the ship to mirror the starboard side. This should prevent the old tram from being the only chokepoint during combat.
- Expanded vents to link up with deck 2 and main generator interior.
- Improved lighting with coloured lights in some areas such as the brig and main generator.
- Added a bunch of extra fake doors to make the ship feel bigger. (don't worry, they are clearly marked as being closed)
- Slightly expanded the Nebulon B bridge outside the map.

Update: Feb 2, 2020 @ 7:07am

Version 2.5
10th anniversary update! The original release of beta 1 was back in the end of January 2010.
Thanks to everyone for the support all these years!

Fixes
- Fixed some double doors not being openable with USE.
- Improved AI/hint nodes so that NPCs can walk around the ship better.

Changes
- Completely removed old spawn/sparring room and remade a bigger one on deck 3. It includes 2 exits and an observation deck for officers.
- Moved brig to the end of the same hallway so it's less in the way.
- Made new models for the holoprojector and computer consoles to improve the visuals and make it more accurate to the films.
- Replaced the old array on the bridge with a new model.
- Improved lighting here and there.


Additions
- Added destroyable function to the shield domes
- Added more functions in the generator room. Laser beams are turned off when power is down. These need to be turned back on manually. Made a fuel line retractable.
- Added a retractable bridge to the generator room.
- Added two hiding spots.
- Added side room to the brig.
- Added lifts to the bridge pits
- Added an anniversary text in the secret room.

Update: Oct 31, 2018 @ 11:31am

Version 2.4

Fixes
- Improved performance in the large hangar. When the door is closed anything behind it does not render.
- Fixed some hangar door not locking on power down

Changes
- Replaced the bunks in the barracks with new custom models
- Replaced hangar wall details in the big hangar and the DS with new custom models
- Moved the Death Star model slightly closer to the ISD
- Widened the extending parts of the stage in the debrief room
- Disabled real time reflections on the big hangar floor due to problems with the new performance upgrade
- Made some small visual improvements here and there with improved or new models and a new grate texture, some of these models like the hangar ceiling lights and others are made by the wonderful KingPommes
- Improved lighting here and there


Additions
- Expanded deck 7
- Added an extra maintenance room with lots of pipes near the tram on deck 3
- Added a sliding door to the small hangar
- Added a hatch to the forward ship parking area that exits out of the ship
- Expanded the Death Star area with a new smaller hangar, a cargo area and the overbridge/viewing room

- New hyperspace location with a wrecked ISD
- New hyperspace location with a snow planet (works the same as the DS, with a teleport)

Update: Apr 8, 2018 @ 8:01am

Fixed turbolaser HUD

Update: Apr 8, 2018 @ 3:59am

Version 2.3

Fixes
- Fixed the lock down function. It should now work normally again.
- Slightly improve the power down function on the generator, more buttons are now disabled

Changes
- Improved some minor visuals on the Death Star that also optimised the map a little
- Replaced the old Death Star sprite with a new custom model

Additions
- Made the TIE crane in the TIE service bay completely interactive. It can now pick up and drop off TIE fighters
- Added a room around the buttons in the admin room and added the button for the TIE launch bays.
- Added an extra deck below the bridge area. This includes maintenance ladders and a new 3 floor lift.
- Slightly increased the size of the storage room adjacent to the TIE service area.

Update: Feb 13, 2018 @ 3:09am

Fixed turbo lasers only being usable by a single player and added navmesh

Update: Feb 8, 2018 @ 10:33am

hotfix: fixing broken textures

Update: Feb 8, 2018 @ 9:31am

Hotfix

- Added missing textures and sound for the turbo lasers

Update: Feb 8, 2018 @ 7:43am

V2.2

- Improved visuals with new custom models such as archways and skybox star destroyers
- fixed lifts breaking and made them more foolproof


- Added main generator interior with a power down feature
- Added working turbo laser turrets and new medbay with working bacta tanks. Big thanks to OniOni and KingPommes for the code and triggers
- Added new empty rooms and hallways for RP
- Added additional bunk rooms

- Added a secret location.. :)