Stellaris

Stellaris

Potent Rebellions (3.3 currently discontinued)
Viser 81-90 af 165 forekomster
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Opdatering: 10. mar. 2018 kl. 12:05

Initial Upload

Opdatering: 9. mar. 2018 kl. 17:52

Fixed WE not rising in 2.02

Opdatering: 4. mar. 2018 kl. 12:02

Initial Upload

Opdatering: 4. mar. 2018 kl. 7:45

Considerable work to make the mod work better with 2.0:
-You (and more importantly the AI) will now automatically declare war on rebels with a conquest war goal - as a state would if a part of it tried to secede without permission. (You also get claims on all planets that revolt to them). This is actually a massive improvement to how revolts function.
-Rebel army spawns are heavily nerfed. Now they depend on pops being unhappy. There will therefore usually be fewer armies spawned than there are pops. If you post a large garrison of offensive armies, the rebel spawns will be increased if they are really upset (<25% happiness) - the reason for which is that the default isn't to garrison planets, but you can with no limit, so this is a slight nerf to that exploit.
-Rebel fleet spawns are cut by 25%
-War exhaustion will no longer be capped below 100% if you play 2.02
-There may have been a couple of other bugs I fixed, can't remember

Opdatering: 25. feb. 2018 kl. 5:14

Initial Upload

Opdatering: 25. feb. 2018 kl. 4:28

Initial Upload

Opdatering: 24. feb. 2018 kl. 18:14

Fixed Sowing Unrest in 2.0
Also cleaned up the Sowing Unrest code in general

Opdatering: 24. feb. 2018 kl. 8:28

Initial Upload

Opdatering: 24. feb. 2018 kl. 6:42

Made Free Republic create egalitarian attraction rather than governing ethics

Opdatering: 24. feb. 2018 kl. 6:26

A couple of small things I missed (tech weights and stuff)