Age of Wonders III

Age of Wonders III

V-Mods: Builders
Showing 1-8 of 8 entries
Update: May 29, 2018 @ 9:53am

1.5 - Icons Update

Icons provided by user "jancomx" have been added to the mod.

All "build a X" abilities and construction states now have their own icons instead of everything looking confusingly the same.

Update: May 18, 2018 @ 11:25pm

1.4 - Rebalance update 4

Frostlings now also consume builder for gold mines

Fixed Orc Ziggurat build description

Lowered costs all around.See Front page for current costs and previous update for old ones.
Main reductions:
Inns, mana buildings, etc. significantly cheaper

Raised farm costs.

Production, Population and Knowledge buildings take 2 turns to build. Don't consume builder.

Gold and Mana buildings consume builder (only gold did previously) and take 1 turn to build (mana used to take 3).

Special buildings take 4 turns instead of 5 to build.

Special building costs have been changed to cost slightly more mana while still keeping total resource cost at 500. Ziggurat and Sphinx kept at same cost.

Update: Apr 20, 2018 @ 4:20pm

1.3b - Rebalancing update 3

Changed from:
[Resource - Building - Who can build - Cost] (Builder always consumed)

Gold - Gold Mine - Everyone except Tigran - 100/200/450 gold (depends on race)

Gold - Trading Post - Tigran - 350 gold

Production - Quarry - Dwarf, Halfling, Human, Tigran - 240/90/240/150 (respectively)

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 150/240/150/240 gold (respectively)

Production - Forge - Draconian - 300 gold

Mana - Sanctum - Everyone except High Elf - 90/150/190 gold and 160/100/60 mana (balanced to total 250)

Mana - Artificial Mana Node - High Elf - 200 mana & 50 gold

Knowledge - Library - Everyone except Frostling and High Elf - 60/100/160 gold

Knowledge - Vault - Frostling and High Elf - 200/160 gold

Population - Farm - Everyone - 15/25/40/50 gold
(Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 380/400/430/450 gold

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 1500 gold and 500 mana

TO:

[Resource - Building - Who can build - Cost - Turns]

Gold - Gold Mine - Everyone except Tigran - 75/125/250 gold (depends on race) - 1 & consumes builder

Gold - Trading Post - Tigran - 200 gold - 1 & consumes builder

Production - Quarry - Dwarf, Halfling, Human, Tigran - 240/90/240/150 (respectively) - 3

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 150/240/150/240 gold (respectively) - 3

Production - Forge - Draconian - 300 gold - 3

Mana - Sanctum - Everyone except High Elf - 90/150/190 gold and 160/100/60 mana (balanced to total 250) - 3

Mana - Artificial Mana Node - High Elf - 200 mana & 50 gold - 3

Knowledge - Library - Everyone except Frostling and High Elf - 60/100/160 gold - 3

Knowledge - Vault - Frostling and High Elf - 200/160 gold - 3

Population - Farm - Everyone - 15/25/40/50 gold - 2
(Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 380/400/430/450 gold - 3

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 1250 gold and 250 mana - 5


Also changed Race-specific buildings to be cheaper, no list to show. Forgot to save old one.

Update: Apr 20, 2018 @ 7:39am

1.3 - Rebalancing update 2

Changed these:
[Resource - Building - Who can build - Cost]

Gold - Gold Mine - Everyone except Tigran - 300/500/800/1000 gold (depends on race)

Gold - Trading Post - Tigran - 800 gold

Production - Quarry - Dwarf, Halfling, Human, Tigran - 800/300/800/500 (respectively)

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 500/800/500/800 gold

Production - Forge - Draconian - 1000 gold

Mana - Sanctum - Everyone except High Elf - 100/250/350 gold and 400/250/150 mana (balanced to total 500)

Mana - Artificial Mana Node - High Elf - 500 mana

Knowledge - Library - Everyone except Frostling and High Elf - 150/250/400/500 gold

Knowledge - Vault - Frostling and High Elf - 500/400 gold

Population - Farm - Everyone - 15/25/40/50 gold
(Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 730/750/780/800 gold

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 2500 gold and 1000 mana

TO:
[Resource - Building - Who can build - Cost]

Gold - Gold Mine - Everyone except Tigran - 100/200/450 gold (depends on race)

Gold - Trading Post - Tigran - 350 gold

Production - Quarry - Dwarf, Halfling, Human, Tigran - 240/90/240/150 (respectively)

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 150/240/150/240 gold (respectively)

Production - Forge - Draconian - 300 gold

Mana - Sanctum - Everyone except High Elf - 90/150/190 gold and 160/100/60 mana (balanced to total 250)

Mana - Artificial Mana Node - High Elf - 200 mana & 50 gold

Knowledge - Library - Everyone except Frostling and High Elf - 60/100/160 gold

Knowledge - Vault - Frostling and High Elf - 200/160 gold

Population - Farm - Everyone - 15/25/40/50 gold
(Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 380/400/430/450 gold

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 1500 gold and 500 mana

Update: Apr 7, 2018 @ 6:46am

1.2 - Rebalancing update

All added buildings are now built in 1 turn. The builder is also always consumed (except Halfling - plant Sunflowers)

Rebalanced pricing. Prices are now based on how much the buildings give bonuses. Of course keep in mind that the buildings can be razed, so having less and more expensive higher quality buildings will be easier to protect than a lot of low quality cheap ones.

Some other notes on pricing:
Dipped the Farm price really low since population building is irrelevant very quickly.
Kept building prices high since the building bonuses always also stack up the percentage bonuses in cities so +10g from gold mine translates to +10 to 20 in reality.

Changed these:
[Resource - Building - Who can build - Cost - Turns to build]

Gold - Gold Mine - Everyone except Tigran - 750 gold - 15

Gold - Trading Post - Tigran - 750 gold - 15

Production - Quarry - Dwarf, Halfling, Human, Tigran - 500 gold - 10

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 500 gold - 10

Production - Forge - Draconian - 500 gold - 10

Mana - Sanctum - Everyone except High Elf - 250 gold and 250 mana - 12

Mana - Artificial Mana Node - High Elf - 250 gold and 250 mana - 12

Knowledge - Library - Everyone except Frostling and High Elf - 500 gold - 10

Knowledge - Vault - Frostling and High Elf - 250 gold and 250 mana - 10

Population - Farm - Everyone - 250 gold - 10 (Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 1000 gold - 12

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 2500 gold and 1500 mana - 12

to:
[Resource - Building - Who can build - Cost]

Gold - Gold Mine - Everyone except Tigran - 300/500/800/1000 gold (depends on race)

Gold - Trading Post - Tigran - 800 gold

Production - Quarry - Dwarf, Halfling, Human, Tigran - 800/300/800/500 (respectively)

Production - Dungeon - Frostling, Goblin, High Elf, Orc - 500/800/500/800 gold

Production - Forge - Draconian - 1000 gold

Mana - Sanctum - Everyone except High Elf - 100/250/350 gold and 400/250/150 mana (balanced to total 500)

Mana - Artificial Mana Node - High Elf - 500 mana

Knowledge - Library - Everyone except Frostling and High Elf - 150/250/400/500 gold

Knowledge - Vault - Frostling and High Elf - 500/400 gold

Population - Farm - Everyone - 15/25/40/50 gold
(Necromancers have Corrupted Farms)

Happiness - Inn - Everyone - 730/750/780/800 gold

Knowledge and Focus Chamber - Vault of Knowledge - Everyone - 2500 gold and 1000 mana

Update: Oct 23, 2017 @ 2:05pm

This "update" was done because of comments indicating that the mod might have been broken in an update. I've tested the mod before and after doing this "update", and it has worked fine on both times.
If you have problems that have been mentioned in the comments, please make sure you don't have conflicting mods or that you are not using the "open_beta - use at your own risk" version of the game.

Update: Aug 18, 2017 @ 2:51am

1.1 - Focus Chamber / Vault of Knowledge

Added a universally buildable Vault of Knowledge to access the Focus Chamber upgrade.

Had a problem with creating a separate building... Building would just not allow an upgrade in the city.

Currently the built vault is the same as the ones found in any other map. So it will spawn defenders if left alone, and gives a reward of knowledge after revisiting it (once) after building.

Building costs 2500 gold and 1500 mana to build. 12 turn build time. Not razeable, because it is the same building as the other ones...

Even with the problem, I've decided to go with the update, because knowledge has a finite use and can't be exploited with no end.

Update: Jul 30, 2017 @ 6:19pm

1.0 - Initial Release

to cleanse the soul: https://www.youtube.com/watch?v=wzdiupXMzKI&ab_channel=kzMAD