Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Adanaxis Campaign
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Update: Apr 15, 2018 @ 6:11pm

Forbidden outpost:
-Attempt #2 to fix high tickrate servers beginning desynhro. Issue is very complex. Marines will not fall down anymore but visual glitch is there still.
-Fixed spawner with rare underfloor falling drones

Update: Apr 14, 2018 @ 3:49pm

Forbidden Outpost:
fixed some ai navigation glitch from last update
small perfomance optimisations
more vscript cleanups

Dark Path:
updated glass texture

Update: Apr 13, 2018 @ 2:59pm

Enough big update on Forbidden Outpost
Optimised perfomance.
New Textures. Simplier but with better contrast make alien killing easier, also more light-friendly. New lighting. New inhole shadows quality. New fogs.
Minor gameplay changes. No more paras splitting in Hole area. No reflector drones at the end.
Removed troll color correction pda stuff to avoid abuse. I will probably create better corrections later.
Minor vscript cleanups.

Update: Apr 10, 2018 @ 3:00pm

Small update on the Dark Path
Improved global lighting, minor other lighting tweaks
Optimisations. lowered compilation rarius. removed unneccessary models, some lowpoly ones also.
Minor texture changes.

Update: Apr 7, 2018 @ 4:57am

Map1:
Fog's hard edge fix caused by optimisations
Some visual tweaks.
More Optimisations(lightmaps, collisions, brushes, nodegraph, expensive shadows, some models to lowpoly\removed, lowered number of sprites etc)

Update: Apr 6, 2018 @ 1:28pm

Nodegraph tweaks n optimisations for map 1, also additional extinguisher.

Update: Apr 6, 2018 @ 6:44am

missing textures

Update: Apr 6, 2018 @ 5:54am

Massive Update on a map1:
1.New Visuals. Significantly improved lighting and shadows. New textures. Better detalisation. New objective images.
2.Gameplay Changes. New areas, geometry changes. More options for player about where to stand and where to go. Perfectly usefull forklift. Spawner's collision fixes. Spawner's balance tweaks. Usefull crates with ammunition(new vscript mappers can use). More ammunition overall. New stairs model that allow grenading no collision. Less dangerous barrels.
3.Optimisations, include vscript optimisations.

Other:
Added missed collision for flourcent_lamp model. This fixes a bug where such lamp didnt fall down on map1 also.

Update: Mar 7, 2018 @ 2:36pm

Neon Carnage:
Removed and reoptimised ending area, this should simplify gameplay and buff map loading speed.
Some other geometry changes.
Changed old and added more items to help to defend hacks
Global spawners tweaks, lower chance for different spawners to appear.
Reworked endings spawns as well.
Made more stuff to appear on brutal only, include SuperEgg.
Fixed some minor vscript issues.
Tweaked triggers size and positions.
Tweaked objective markers.
Significantly lowered chance of edge(center left and center right) computers to appear together, to prevent players to walk longer ways.
Minor optimisations.
ToDo: Need to update Minimap, some minor vscript issue still here.

Update: Feb 23, 2018 @ 9:08am

add missed ship
add missed colorcorrections n some more materials