Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Adanaxis Campaign
Showing 41-50 of 86 entries
< 1 ... 3  4  5  6  7 ... 9 >
Update: Aug 2, 2018 @ 1:21pm

testmap update

Update: Jul 27, 2018 @ 8:10pm

testmap update

Update: Jul 25, 2018 @ 4:30pm

minor tweaks on nexus subnode
added very initial neon carnage rework rd-ad3_neon_carnage_test.bsp

Update: Jun 2, 2018 @ 10:14pm

Nexus SubNode. More small changes:

End area nodegraph fix
2nd objective now requires completion of 1st one
Transport extinguishes mines under itself to avoid buggy fire
Transport destroys blocked aliens more efficient way
Spawners tweaks

Update: Jun 2, 2018 @ 3:35pm

Nexus SubNode. Different small changes:
fixed 2 safespots at the end
new route for aliens through a window at the end
minor spawners tweaks
moved sentry position a little
wall to prevent jumper drones fall out of bounds
some more weapons n ammo
grenades pack on a map doesnt fly after grenade lauchner shots.
moved some explosive barrels

Update: Jun 1, 2018 @ 5:34pm

Balance tweaks and other small changes on Nexus SubNode

Update: Jun 1, 2018 @ 1:16pm

cosmetic changes on nexus subnode

Update: Jun 1, 2018 @ 12:25pm

Nexus SubNode
Added new map based on a first part of Anomaly. Map is shorter, different geometry and gameplay, greatly raised visual quality, optimisations.
2nd part of the Anomaly map will be included in some future map and Anomaly itself moved to a bonus mission. For now Anomaly stays as mission 3.

New Beginning:
-Simplified reactor area visuals
-Updated left-center orange room visuals, some new textures
-Fixed safe spot at the end
-Some spawners tweaks, moved some models out for easier marine navigation, added freeze sentry

Dark Path:
-Fixed end area texture glitch, minor texture glitch at the beginning
-New mission image

Anomaly:
-Some optimisations, no any visual n gameplay change

Update: May 19, 2018 @ 2:33pm

Updated testmap

Update: May 19, 2018 @ 2:14pm

More visuals on the dark path