Sid Meier's Civilization V

Sid Meier's Civilization V

Civ 5 Improvements Patch
1–10 из 15
< 1  2 >
Обновление: 5 фев. 2015 г. в 16:57

Updated to V18

Обновление: 20 авг. 2014 г. в 5:07

Обновление: 19 окт. 2013 г. в 6:09

Updated for the BNW Fall patch.

Обновление: 13 авг. 2013 г. в 18:53

-- Patch Notes V12�

------------
--Policies--
------------
-Trade Unions (commerce) now gives a 75% discount on tile improvement maintenance, up from 50%.

----------
--Religious Beliefs--
----------

- INTERFAITH DIALOGUE now increases science per city conversion by double the old rate.
- Dance of the Aurora now gives +2 faith per tundra tile without forest, up from +1.
- Desert folklore now gives +1g on desert tiles, in addition to +1 faith.
- Reliquary Now gives +400 faith when a great person is expended, up from 50 faith.

----------
--Buildings--
----------
- Mint now grants +1p on Copper resources, in addition to its current bonus to gold and silver resources.
- Fixed a bug that made big ben cost a lot less production than intended.
----------
--Units--
----------
-Reduced Artillery city attack bonus, but increased the ranged strength previously. The net city attack should be around the same as the default.

Обновление: 7 авг. 2013 г. в 23:59

Patch Notes V11

------------
--General Changes--
------------

*Fleshed out the Trade-routes system.*
The main theme of these changes is that I want to flesh out the competitiveness of the International trade routes system. These changes will allow players to master better trade routes through investment of buildings and trading posts in an effort to attract other civs to trade with their cities rather than with other players, which in turn rewards the player with the best trading infrastructure, and allowing that player to be a trading powerhouse. Players will compete to having the best trade routes available, and will spice things up when it comes to choosing who to trade with (value vs diplomatic interests).

Desert cities will now also have the potential to be powerful trading cities via some clever new mechanics.

The following adjustments were made to achieve this:

- City gold output per turn values (excluding from trade routes) will now increase trade route gold yields by a lot more than before. Previously, GPT only added a small fraction of value to a trade route, it now contributes double the value as before. Cities with huge commerce will make for attractive trade route targets.
- Caravansary will now grant +2g to the trade route owner, and +2g to the destination owner of the city. Caravansary now gives desert tiles +1g yield in that city, excluding flood plains.
- Desert Hills now give +1P instead of +2P.
- Harbor will now grant +2g to the route owner, and +2g to the destination owner of the city
- Increased East India company trade bonuses to +6 to trade route owner and +3g to the destination city owner. Also gives Desert tiles +2g in the city it is built in (Flood plains get +1 instead of +2g). Coastal Desert cities will be very powerful trading cities.
- Big Ben (commerce policy required) now grants +4g to trade route owner and +2g to the destination city owner. Gold bonus reduced to +2 from +4.
- Wagon Trains (commerce policy) now increases land trade route yields by +4, up from +2.
- Colossus trade bonus slightly improved to +3g to the trade route owner, and +2g to the destination owner of the city

---------
--Buildings--
---------
- Medical Lab (modded) no longer gives sea tiles +1g yield. Now gives +3 Food also.
- Most other building changes are listed above in the Trade changes.

----------
--Policies--
----------
- Ethics (Aesthetics) now decreases culture cost of future policies by 18%, up from 10%.
- Most other policy changes are listed above in the Trade changes.

----------
--Religious Beliefs--
----------
- initiation rites � now gives 400g when each city converts to this religion up from 100g
- Divine inspiration � Each world wonder now provides +5 faith per wonder, up from 2.

Обновление: 7 авг. 2013 г. в 1:22

UPDATED FOR BRAVE NEW WORLD

Обновление: 8 апр. 2013 г. в 17:56

Обновление: 7 апр. 2013 г. в 23:28

- Fixed some Tradition Policy bugs
- Unhappiness per city increased.

Обновление: 25 ноя. 2012 г. в 23:28

Обновление: 25 ноя. 2012 г. в 21:58

v2.0
- Reinstated the Giant Death Robot. If you want to remove it, please download Giant Death Robot Remover mod.