Killing Floor

Killing Floor

KF-ALTTP-ZELDA
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Update: Apr 29, 2017 @ 8:27am

Small update to support Marco's server music downloader mut by demand.

Added a basic transparent no entry banner at the south and north entrances in the town so players will know not to go these ways now. These will pop up when a player get within the cull distance of 500 as to not ruin map aesthetics completely.

Final version.

Update: Oct 25, 2014 @ 3:49pm

Small next day update to fix a version number error.
This version is now 2.0.1 to show this has been corrected.
Server admin files updated also.

Big thanks to Pöre for pointing it out.

Update: Oct 24, 2014 @ 1:36pm

Doors switched to directional open, smoother for players.
East spawn cave fixed. Thanks to Bisky for the bug report!
ZombieZoneVolumes added above directional doors to combat cheating.
Added shader for the tester thanks screen in secret room.
Shadowcast disabled on inverted meshes.
Fixed a nasty sound pop in overworld theme.

This should be the final version if no bugs are found.
As always, find a bug, and I'll put your name in the credits inside the secret room.

Thanks and enjoy!

Update: Jul 2, 2013 @ 10:21pm

Gah! Workshop allowed me to upload it. Phew~!

Fixes-
Wallholes have been fixed twice and for once! No more bumping.

Added-
Old wave 10 song is back
New song

Changed-
Some textures remain uncompressed, due to not looking right when compressed

Update: Jun 29, 2013 @ 4:14am

After lots of trying with the workshop, music is back missing 1 song. I don't know what the problem is, but I'll try to get it back for the next update.

Version info pricture is wrong.

Blocking volumes added below wall holes, should fix bumping.

Most of the textures are compressed now. Some needed to not be.

Update: Jun 28, 2013 @ 5:30pm

Textures compressed.

Music was removed in this update, I'll re-add it asap.

Update: Jun 20, 2013 @ 7:40pm

Basic overview of major new features:
Music.
Pots that drop items, 24 total.
Weeds that drop items, 231 total, 195 inside the play area.
195+24= 219 places to look for item drops. :)
Blackness on bushes and cliffs fixed.
Final version if no bugs are found.

*Technical changelog*

Changes:
Retexure of some trader rooms.
Altered outside spawns for better spawning.
Altered smith shop trader to match ALTTP.
Pat spawns always inside map, for esthetic reasons.
Rebuilt everything in snap to grid format.
Secret rewards improved, more cash, more stuff.

Added:
Breakable pots and bushes with reward items.
Inverted static mesh added to fake sobel edge on some items.
Music.
Missing sobel edge to items.
New secrets.
Misc textures.
Old secrets are back (removed due to whitelist period).
Chris Houlihan secret inspired room.

Fixed:
Sobel edge on most items.
BSP cuts/collision in midair. Artillery shots are possible now.
The *death zone* bug.

Removed:
Some static mesh and textures have been replaced with better versions.

Update: Nov 6, 2012 @ 5:35pm

Added rough clouds to skybox.

Update: Nov 3, 2012 @ 5:31pm

Fixed door glitch, fixed glitch spots, fixed zombies falling into the lake, fixed tree glitches, fixed player spawn, made doors less thick to reduce bottlenecks.

Update: Oct 29, 2012 @ 5:39pm

Fixed pathing, fixed collsion, added bar, added last house, added sign messages, balance changes, other minor changes.