Legend of Grimrock
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Shadows of Grim Moon
   
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2 жовт. 2012 о 5:38
28 груд. 2012 о 14:55

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Shadows of Grim Moon

Опис
Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an unimaginable power.

Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of puzzles, monsters and riddles to hinder your journey into the heart of the monastery.

If you've played the main game, you know what to expect. Dungeon is designed for players who have played the main game or otherwise have knowledge of Grimrock as there are no spell scrolls or recepy instructions in the dungeon.

If you encounter any bugs please inform me. I would also like to hear other comments about the dungeon and especially it's difficulty as it's pretty hard to balance nonlinear dungeon. But know that if you pop your head into a wrong place too soon, it will likely be bitten off, so be careful and choose your fights ("There are alternatives to fighting" -Obi-Wan Kenobi).

And one more thing before I let you go is that I've tested the dungeon without any light source of my own. There are some torches to be found, but I've put them into empty torchholders when I've had to have some more light. Grimrock's light and shadow play is just so great that it's shame to destroy it with mostly bland hand held or conjured lights. But you will make up your own mind. So off you go now and

Happy dungeoncrawling
- Esy 'Zeltak' Vihree

ps. I strongly advice not to use Toorum, he prevents you from completing this dungeon.

changes from 1.2 to 1.2.2
- bugfix: there still lingered a chance that the game crashed on level 6 if you've entered it from level 7.

changes from 1.1.3 to 1.2
- major bugfix: fixed crashing related to script_entity_9 (hopefully)


changes from 1.1.2 to 1.1.3
- bugfix: there was a way to open the first door incorrectly
- some script finetuning

changes from 1.1 to 1.1.2
- bugfix: if you came to level 6 from the nw corner, one script made the game crash

changes from 1.0.1 to 1.1
- added sound cues to level 7 puzzle
- bugfix: there were couple of walls you could walk through on level 6


changes from 1.0 to 1.0.1
- fixed the wyvern steaks to give food

changes to version 1.0
- intro & ending screens
- script fix on level 2, now the scroll on alcove spawns depending on which stairs you come.
- little grammatical fix on level 7
- added one of the crucial items more to counter sacrificial accidents.
Коментарів: 81
... 18 січ. 2023 о 7:51 
Ahah, I thought I didn't find some passage or button on the 5th or 7th floor to get there. And already started to explore floors 8 and 4 for that. Thank you, it made my passage easier and now I can return to the 1st floor.
Raatotiainen  [автор] 18 січ. 2023 о 6:34 
You mean how to get behind those two portcullises, where you can see a torch in the wall? I can't really give you any hints, but the solution:
It's a red herring, you can't get behind there.
... 18 січ. 2023 о 5:44 
I figured out almost all of the puzzles and i can freely go to level 1. But I didn't explore one area at level 6 Ruined Halls. It is in front of four pits(two pits, two plates and two pits) that are leading to spider area at level 7. Does somebody know how to enter that area?
A have screenshots of this area at my profile(I don't know how to make link to it)
... 10 січ. 2023 о 8:17 
Thanks, I'll try it)
Raatotiainen  [автор] 10 січ. 2023 о 8:09 
Level 7 puzzle:
This is where it gets really hazy for me, can't really help much, but:
Verse number in those scrolls tells the correct order to read them and the words that start with large letter help figuring out the correct room.
Hint and probably the solution for your problem:
If I remember correctly, one of the rooms had a button and a trap pressure plate. You need to use the trap to re-enact one of the moments from the verse and not the button.

Hopefully those helped.
Raatotiainen  [автор] 10 січ. 2023 о 8:09 
I think both puzzles were helped quite heavily in the forum thread, but I try to help (although my memory of the puzzles starts to get quite hazy by now.. :P)

Skulls:
Do you mean the named skulls found on level 5? They are not needed on level 7 puzzle
Hint on skulls:
You're meant to return the named skull to their proper resting places
Solution to skull puzzle:
On the level where you found them (level 5 if I remember correctly) there are named tombs with alcoves. You need to put the skulls on those alcoves. 1 named skull to each named tomb. 4 in total if I remember correctly.
... 10 січ. 2023 о 7:18 
Hello! I need help about level 7. I found 5 scrolls, and figured out that order of rooms must be: 1) room with two buttons, 2)room with four squids, 3)poison room and 4) with uggardian.
But I think that this order is not correct. Because button sounds are only enabled in the following sequence: poison room, four squids room, two buttons room (but sound is for only right button) and after that no button sounds. And you have to return to the poison room.
I tried to find some information on forums, but there posts only like my first conclusion. Can someone help me?
And I couldn't find information about sculls. Are they needed for alcoves at level 7 or buttons are working without items on them?
... 9 січ. 2023 о 9:13 
Thanks)
Raatotiainen  [автор] 9 січ. 2023 о 8:58 
There are no walkthroughs that I know of, but you can find a long thread from Legend of Grimrock's forums that has a lot of help and hints, and a complete secret guide for the mod. Just search Shadows of Grim Moon on grimrock.net 's forums.