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Path Of Modifiers
   
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Características del mod: Mejoras de jugabilidad
Lado del mod: Both
Versión de tModLoader: 1.4.4
Idioma: Inglés
Tamaño
Publicado el
Actualizado el
391.791 KB
9 AGO 2023 a las 7:10
10 AGO 2023 a las 9:56
3 notas sobre cambios ( ver )

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Path Of Modifiers

Descripción
Path Of Modifiers

Path Of Modifiers replaces vanilla item prefixes with a wide variety of custom modifiers.
Over 100 prefixes and suffixes!

  • Collect modifier fragments from killed enemies
  • Use fragments in the modifier forge to roll and craft your items
  • Over 100 modifiers!
  • Have fun with all the possibilities!

Also check out my other mod — Directional Melee

Credits:
  • dsteinberg — Path of Modifiers logo

If you find the art ugly and would like to provide srpitework or artwork for the mod, don't be afraid to message me.
Publicado originalmente por tModLoader:
Developed By Liburia
104 comentarios
Hiroko hace 13 horas 
Opinions after 30 minutes playing during a mod-mashup playtest:
- Compatible with Magic Storage.(crafted via MS works)
- Effects are well made visually and very fun to use.
- Needs nerfing hard. Suggested to use a mod to scale up enemy hp/damage until it doesn't feel like cheating.
- Needs a config file and ability to set balance numbers individually.
- Your active weapon applies to all your and your minions' attacks, instead of the attack's originating source. This is especially noticeable as a summoner, where your minions will disregard their own weapon's reforges and instead use the reforge on whatever is in your hand. So no need to get 10 different godly rolls for your minion army playthrough - just get 1 roll for combat and you're done. Although easier, its less control over things - thats bad.
Redemption 4 MAY a las 21:40 
This mod needs WAY more info in the description. I thought it was just going to be more weapon prexifes at the goblin tinkerer, but instead it's a whole crafting station with a custom catalyst item that you need to collect a shocking amount of. Like, the max stack is 99'999. That's absurd. The only way you'd even have a clue about what this mod is is through the very last image in the list, tucked all the way at the back where few people ever look.
Count Cake 20 ABR a las 0:40 
As a whole I like this mod. But I can't use it because of one thing that just really bugs me.
There is no distinction between weapons and building items (pickaxe etc) and no distinction between weapon types. I understand it could be a lot of extra work to fix that, but it's enough that I won't use it.
Xredo 29 MAR a las 8:29 
Is it actually possible to get +3 minion slots to accessories?
I upgraded the tier 1 prefix value atleast 80 times with no luck. Hovering over the value says 2-3.
Vergial 4 MAR a las 6:52 
Is it possible to raise the cap on the number of fragments? Or to treat them as a currency so you don't have to put them into the interface? Otherwise it's certainly an interesting mod.

I think the drop rates on the fragments needs to go up for some bosses though. A measly 100 from the Mech bosses is pretty silly considering 4k can drop from a little babby mimic.
Mayor Bear 12 FEB a las 20:02 
I love this mod. I have a nit to pick. I finally get the tier 1 melee damage roll. Add Prefix. Dang, T6 bait prefix. Roll Prefix Worst. Most of the time it just rolls both of them. It works *sometimes*. Is this only a me problem?
JimmuTenken29 7 FEB a las 16:24 
I hate to say this, but this mod really does need updating. Especially due to one item completely locking the game controls if it's on the screen for even a second. It appears to look like a black sphere of sorts.
GodSlayer 6 FEB a las 16:42 
the value of fragments needed for an upgrade costs 250,000 .... you cant even hold more than 9999 in the forge
Litwick! 22 ENE a las 21:07 
Very unbalanced, but also very fun
ParaKeetGaming 3 ENE a las 10:27 
Issues have arisen. Wizard shop doesn't sell anything other than the Crystal ball and (potentially?) the painter doesn't sell his biome paintings.