Age of Wonders III

Age of Wonders III

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Compatibility: Shadowrealm - City Developpement
   
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1.478 MB
12 mai. 2021 às 8:54
14 mai. 2021 às 7:23
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Compatibility: Shadowrealm - City Developpement

Descrição
new buildings from City Developpement mod by Zaelon didn't work in the Shadowrealm, I fixed that

City Developpement:
https://steamcommunity.com/workshop/filedetails/?id=519761206

Shadowrealm:
https://steamcommunity.com/workshop/filedetails/?id=1566254031

NO wheat or rice in the Shadowrealm, only mushrooms

Shadowelves get the following bonuses from certain buildings in the Shadowrealm:
Hunter: +1 Population on Forest
Mushrooms: +2 Population on Fertile
Shepperd: +3 Population on Barren
Stonemason: +1 Gold on Mountain
Slaughterhouse: +1 Gold on Barren
Sawmill: +1 Gold on Forest
Curing: +1 Gold on Forest
Brewery: +1 Gold on Fertile

modded Resource Packs: CityPropertiesLogic, AoW_TerrainLogic
8 comentários
kaesar_cggb 7 ago. 2021 às 14:30 
hey kaetzer, the original mod does not work with decodence. Do you know of a compatibility mod for both?
Arno 27 mai. 2021 às 3:37 
Yeah not easy to find some stuff. Once I wanted to edit Two Point Ouch!!! mod, but my changes didn't worked out so I stopped there with editing sbs mod :D and made some small own edits in vanilla units on champion medal. So thats my whole modding adventure xD Good to know notepad is working like that.
kaetzer  [autor] 26 mai. 2021 às 13:24 
that's why i used a GhostMouse script while making my Alignment Compatibility Patch^^
the mod tool is also quite confusing IMO, and it's often difficult to find things
the Theocrat and Warlord skills for example are in AoW_Spelltest.rpk...
luckily if you want to make a patch for an existing mod, you can open the mods .acp file in Notepad++, it's mostly undecipherable code/symbol gibberish, but amidst the hieroglyphics you can actually see the files that have been modified ;)
and, i just checked, you can also open the .rpk files with Notepad++, some entries are legible
which means you can use Notepad++ to "search in files" when looking for things
Arno 25 mai. 2021 às 13:29 
Thats why I'm not asking for it ;p cuz I know mod tool is kinda unfriendly, have to click modify and scroll down for every single unit, there should be option for some global setting like all T2 pikemans get this or that^^ Anyway will stick with what we got. Thx :)
kaetzer  [autor] 25 mai. 2021 às 13:12 
yea, only the vanilla units cost population, every mod that adds new units would need a patch, but its a lot of work... not very hard, just tedious
Arno 24 mai. 2021 às 13:51 
Oh buildings works, just found that those races get reaserch later than vanilla ones, but also found that units don't need population and thats probably all I think. Alho if we speaking about this population cost, thats prob not only new races need patches like chivalrous, racial heritage ebm and new arsenal are most played mods, so thx for replay.
kaetzer  [autor] 24 mai. 2021 às 9:20 
@arnovanclaire i do, is there something not working with archon/tieflings? till now i have only played WITH them not AS them
they certainly don't have race specific bonuses but they should be able to build all the things
Arno 24 mai. 2021 às 5:27 
Hi Kaetzer could you also make that kind of patch for Archons/Tieflings? Or you don't play with this mod?