Tabletop Simulator

Tabletop Simulator

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Project EOS Rise [Scripted]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 120 minutes
Tamanho:
Publicado em:
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471.791 KB
27 mar. 2020 às 15:30
9 mai. 2023 às 18:32
185 notas de alterações ( ver )

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Project EOS Rise [Scripted]

Descrição
In Project Eos Rise, you are one of four crew members aboard the Starship EOS, the world's first interstellar spacecraft. It is your mission to search out a new home for the Galactic Citizen's Federation.

1-4 player cooperative survival game. 1 to 2.5 hr.

Each crew member has a critical role to play, and only by working together will humanity have hope. During the adventure, you will encounter places, people, and creatures that may work for or against you. Always remember, time is of the essence. Each stop to explore brings the earth one step closer to extinction.

NOW WITH SCRIPTING - Project EOS Rise now has scripting to make some of the more tedious work faster. Enjoy, quick setup, and redeploy scripts.

Enroll to become a Galactic Citizen, be the first to know when we launch. https://www.backerkit.com/call_to_action/f857ceae-e3ef-4520-9ae2-6c38934e859e/landing

Rule Book: https://drive.google.com/drive/folders/1G7SXUb347STAD2Jtdqdb7MtC7gIb1-uy?usp=sharing

Exit Survey. Please help us develop the game further by filling out the following survey. https://forms.gle/smqi8PhgqsLV1fso8
Discussões Populares Ver todos (1)
0
1 abr. 2022 às 14:53
Rule FAQ
FlipSide Culture
13 comentários
TheBeardedDragon 30 set. 2023 às 14:29 
The Commander's advanced room cards are incorrect; they are a copy of the Combat Specialists.
FlipSide Culture  [autor] 21 nov. 2022 às 16:52 
Project EOS Rise is now on Kickstarter! We are off to a tremendous start! Consider backing it today! https://www.kickstarter.com/projects/projecteosrise/project-eos-rise-a-cooperative-space-survival-game?ref=d84c2n
FlipSide Culture  [autor] 6 mar. 2022 às 12:22 
New Update!

-Added "Play-surface" helps with card placement for Combat engagement and table organization.
FlipSide Culture  [autor] 26 fev. 2021 às 12:18 
Major update to Grafting Room incoming tonight.
FlipSide Culture  [autor] 7 nov. 2020 às 4:47 
Update! The current event cards are being rebalanced to have a more significant impact on each game round. Currently, the event cards can result in prematurely ending a game because of high damage output. We are working on rebalancing this issue. A new card update will arrive on the 13th of Nov.

Until then, if an event card causes damage that would destroy a room, just reduce the rooms' hull strength to 1 and ignore the room destruction.
FlipSide Culture  [autor] 25 out. 2020 às 6:09 
Major update to rule set. check update notes for more details.
FlipSide Culture  [autor] 20 ago. 2020 às 5:00 
@gamr4evr Thanks for giving the game a try. I'll try to address all your points as best as I can.
-Yes, you have to play wit all four characters. Look like most your questions can be solved by taking a look at the General FAQ card on the top right of the table. This will explain the different ways you can approach the objectives.

I'll message you with more details as i'm limited in the comments to a character cap.

Hope this helps, Please feel free to reach out to me and I'll happily run you through a guided playthrough.

James

the tts rules are the most recent, one event is drawn per round. I'll double check to make sure all the art and rule book are in sync.
gamr4evr 19 ago. 2020 às 15:33 
Ok. I've played a couple games solo. Am I playing correctly? Each player, I'm running all 4, gets 1 action a round, correct?
There are only 7 rounds and it's game over, correct?
You need more than 7 radio beacons to advance to win the game. When you start play, the ship, based on the pilots skill is only 1 or 2 spaces. It takes half the game to get more, if the pilot only trains skill. If you're increasing skill you can't do anything else, correct?
You only get a few credits each round and it costs most or all of them to open new rooms.

The rules still show 1 event card drawn per round. I'm reading the TTS rules.
FlipSide Culture  [autor] 7 jul. 2020 às 14:51 
Welcome, and thank you for taking an interest in playing Project EOS Rise! We have been hard at work, balancing the game for the past 2 months. The following version is the result of a lot of great player feedback.

Significant changes are as follows.
New Advance dice game mechanic
Updated Damage cards. They know longer have stress icons on them.
More aggressive Vord ships. They will hit more often and move towards the EOS more often. However, they still move slowly at a max distance of 2 and rarely 3.
The crew may not use a space station’s unique abilities in two subsequent rounds. However, they may fly to another space station and use its unique abilities in the next round.
The event card phase has been moved into the Extinction Phase.
Event cards are no longer drawn each game round.
Shorter basic skill tracks.
New character skills to unlock.
The Deep space scanner now rewards Power Cubes.
FlipSide Culture  [autor] 19 abr. 2020 às 11:08 
A quick fix for missing page 7 of the rule book has been deployed in TTS. We are actively working on a significant update to the combat system and the Alien ship Movement phase. Coming late next week (April 30th)