Stellaris
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Mass Effect: Beyond the Relays
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11.287 GB
1 stycznia 2023 o 16:49
22 listopada 2023 o 18:06
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Mass Effect: Beyond the Relays

W 1 kolekcji stworzonej przez binaryhelixmods
Binary Helix Modular Releases
Przedmioty: 4
Opis







Welcome Home, Commander…

Immerse yourself into Bioware's sci-fi epic in a way you’ve never experienced before!

Beyond the Relays transports you into the CIC of your favorite Mass Effect species, challenging you to change the course of galactic history in a universe where there is no Shepard to save you. Complete with a handcrafted galaxy map with hand-placed, lore accurate planets and systems, you will be tasked with navigating our fully functional Mass Relay network as you lead your people to peace and harmony or war and glory.

It won’t be easy, facing the 21 empires and their carefully designed civics, traits and government types. But you won’t be alone, Commander. You’ll be accompanied by a team of advisors, each professionally voiced by our talented team of actors…including three advisors wonderfully performed by Mark Meer himself.

So Commander, do you have what it takes to defend your galaxy? What about to take it?

Subscribe, rate, share & award today



Beyond the Relays [1.0] is the culmination of years of learning, working and molding Stellaris to become the Mass Effect 4X we always wanted. The below content is just the beginning of what will be years more of support and development for this mod:

Handcrafted Galaxy Map



Featuring 600 hand-placed systems, organized into 155 carefully placed star clusters, our galaxy map recreates the Mass Effect universe in stunning detail. With future expansion and size options in the works, you’ll experience the galaxy like never before.

You’ll find that each star cluster contains between 2-10 individual systems interconnected by hyperlanes (to simulate the FTL travel we see in The Trilogy). But in order to travel outside any given cluster, you’ll have to make use of our fully realized Mass Relay Network.

Fully Realized Mass Relay Network



Mass Relays are the only way for an empire to traverse the galaxy in any meaningful manner - meaning it is impossible to jump from star cluster to star cluster without their use.

To make this network easier to understand, we have created what we call “sub-sectors,” which are represented by the dim white lines dividing our map. These sub-sectors contain varying numbers of star clusters and are pivotal to understanding the relay network. For ease of use, you will find an alphanumeric label in the corner of each sub-sector for easy reference.



True to Mass Effect lore, our relays are broken into two categories:

Primary Relays: Are larger relays that will allow your ships to traverse larger distances. In the case of our map, you will find that Primary Relays only exist once per sub-sector and will connect only to one single Primary Relay in a neighboring sub-sector.

(example: BF1’s Primary Relay in Vular only connects to the Bahak Primary Relay in SV1)

Just as in Mass Effect lore, this creates a unique style of space warfare in which choke points are possible only via Relay control. This also means that strategies such as encirclement are viable in a way never before seen in Stellaris - adding a whole new layer of strategic depth to war.

Secondary Relays: Unlike Primary Relays, Secondary Relays have multiple potential destinations, connecting to any other Secondary Relay within their sub-sector.

Custom Planet Classes & Textures



Each possible planet type has a total of 60 possible texture combinations it can appear as! But why stop there? We have also fully integrated Real Space: Planetary Stations, to help ensure that the unique possibilities presented in Mass Effect are represented in our mod. These planets properly represent these Mass Effect species:

- Dextro variants of each planet class/subclass for Turians/Quarians.
- High Gravity variants for Elcor.
- Ammonia worlds for Volus.

Custom Empires & Frontend UI



Beyond the Relays includes 21 custom-built empires featuring a slew of unique, custom content consisting of:
- Origins
- Civics
- AI personalities
- Traits
- Technologies
- Buildings
- Home world Deposits
- Starting Economies
- Lore accurate empire territory
- Custom Empire Modifiers

Custom Advisors & Soundtrack



Our sub-mod, Beyond the Advisors, will now officially be integrated into Beyond the Relays going forward! A full list of current advisors can be found on the BtA mod page!

Beyond the Relays will also feature a custom-made OST created by our own Waseem Faraz Butt [soundcloud.com] which includes our amazing Main Theme!

Subdoom has also agreed to allow us to use his original fan music to help give you more awesome tunes to play with!



- Add Cerberus, Migrant Fleet & Collectors
- Expand and Improve Shipsets
- Expand and Improve 2D Artwork
- Complete UI overhaul
- Complete War, Economy & Resource overhaul
- Complete diplomacy overhaul
- More starts and galaxy map sizes


Beyond the Relays' sub-mods are integrated and not compatible with ME:BtR. This includes:

Beyond the Advisors
Beyond the Worlds

Additionally, Real Space is fully integrated and will cause issues if also installed.
Planetary overhauls like Planetary Diversity, Guilli's, and Real Space New Frontiers are not compatible.


A complete list of everyone who has worked on the mod can be found in the main menu of Beyond the Relays! Here are a few special thanks:

Mark Meer - It was amazing to work with an icon of the franchise, and we can’t thank him enough

Wolf Willow Studios - The very studio that worked on the trilogy with Mark and was kind enough to let him use their space for this fan project.


- Alliance Advisor is missing
- Some UI tweaks needed for 4K
-



Do you love Mass Effect? Do you want to ask the dev team questions, get development updates, and interact with other nerds? Look no further! The Mass Effect: Presidium is your one-stop shop!

Get updates on ME:Beyond the Relays, its sub-mods and other awesome mods there!


[discord.gg]

Mass Effect and all related marks, logos and characters are solely owned by Electronic Arts Inc. This fan production is not endorsed by, sponsored by, nor affiliated with EA, BioWare, or the Mass Effect franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted.
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Komentarzy: 428
Puckhead73  [autor] 14 maja o 15:17 
@makiiavely - We actually communicated with Euderion early on to see if there would be any interest in some collaboration - to the point we even expressed a willingness to donate some funds his way to be able to use his assets. He was unwilling to engage in the topic and so unfortunately the likelihood of us ever working together is low. We do have his permission to use the few assets he released publicly, but considering the majority of his work is more akin to kitbashing than original modeling, we are instead exploring some other avenues to include original assets. We are the only modding group that has been granted exclusive rights to use the assets from Dawn of the Reapers (the models all of the previous Mass Effect shipsets use), and are currently working on growing our own inhouse modeling team along with partnering alongside Lord_Set from DotR to provide higher quality assets than anything converted to Stellaris before.
SkekMak 14 maja o 0:25 
Huge ME Fan, looking forward to future content and conflicts. I should go.
makiiavely 13 maja o 2:15 
About adding custom ships into the mod, I'm sure you already know them but there's this artist in deviantart, Euderion. They've done some insanely cool and fitting fan designs for mass effect ships. They have such a good grasp of the overall aesthetic of each nation that their work could straight be official bioware designs, and the quality of the models are top notch, they're seriously impressive and mass effect isn't the only thing they've doneI. If you don't know them go check their stuff out in deviantart, it's so good
Risker the 34th 8 maja o 13:35 
@VolatileElk many of the major powers have shipsets but lesser known species or species without canon ship designs are still using vanilla placeholders for now. We are working on getting custom ships into the mod but 3D modelers are not tripping over themselves to work for free.
VolatileElk 8 maja o 8:03 
So, question; are shipsets already in this mod?
Puckhead73  [autor] 7 maja o 19:44 
Thanks for the best practice @jaythewizard1!!!!

As I mentioned below we're going through a pretty hefty cleanup/polish of the mod, the interface is a large portion of that, and the goal is to have all (or at least all of the more popular resolutions) properly supported.
jaythewizard1 5 maja o 15:25 
So what worked for me to get the game to launch was going into settings and putting it into windowed mode at 1920x1080 resolution. It actually comes up full screen, not windowed, for some reason. Figured I'd add this comment for anyone else wanting to try this mod but having trouble!
jaythewizard1 5 maja o 9:35 
Can't play it. Auto-crashes.
Risker the 34th 19 marca o 17:07 
@... a true hero!
... 18 marca o 1:41 
Btw since i don't think they'll be updating the mod for 3.11 for awhile i'm going to explain how you roll back your game to a previous version.

Step one. open up your steam library and scroll down until you find stellaris.
Step two. left click on your stellaris and it should open up a scroll down menu.
Step three. click on "Properties" and then click on "Betas".
Step four. scroll down till you find 3.10.4, click on that then the previous game version should be installed.

Again this is the guide for the steam version of stellaris so if your using another software like epic or anything else then i can't help you but yeah.