Garry's Mod
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Prop2Mesh
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
Tamaño
Publicado el
Actualizado el
712.387 KB
16 ABR 2021 a las 9:06 a. m.
14 ABR a las 1:38 p. m.
82 notas sobre cambios ( ver )

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Prop2Mesh

Descripción
Finally got around to making this workshop-worthy

The purpose of this addon is to reduce server entity counts and client draw calls by converting selections of props into one rendered model. It does not generate a collision mesh or hitbox.

These entities can have multiple mesh "controllers", each of which control properties such as material and color.

Basic usage is as follows:

step 1: left click with the tool to spawn an entity

step 2: right click that entity to select it

step 3: select props by right clicking them (or shift right click to area filter select)

step 4: hover on spawned entity with the first option selected to add a controller *

step 5: right click with the desired controller highlighted

* alternatively, you can hold shift and left click to automatically add controllers for each color/material pair


You can then use the color, material (and colormater) and remover tools on the entity in the same way.

Selectable entities currently include props (with visclip and resizer support), holograms (wiremod and starfall), and legacy p2m controllers from before this major update.

The addon also has an e2 library, example and wiki here:
https://github.com/shadowscion/Prop2Mesh/blob/master/e2m_example_basic.txt
https://github.com/shadowscion/Prop2Mesh/wiki/Expression2


Discusiones populares Ver todo (11)
1
26 MAR a las 10:49 p. m.
P2M not allowing me to load meshes after the second try
⛧ Lykia ⛧
16
19 ENE a las 10:52 a. m.
FIJO: Are specific models not generating properly? Post them here.
shadowscion
9
1 DIC 2023 a las 4:54 p. m.
P2M freezing players on server when updating visleaf / refreshing client.
Impulse
382 comentarios
shadowscion  [autor] 7 MAY a las 4:41 a. m. 
No I'm not sorry, that would double the load time.
Parkman 6 MAY a las 8:48 p. m. 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 13 ABR a las 8:01 p. m. 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [autor] 6 ABR a las 5:15 p. m. 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 6 ABR a las 4:24 p. m. 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [autor] 1 ABR a las 9:07 a. m. 
Not helpful. Whats broken?
[DSTM] Naki 26 MAR a las 12:37 p. m. 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
[DSTM] Naki 26 MAR a las 12:36 p. m. 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
[DSTM] Naki 12 MAR a las 12:15 p. m. 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
inugget2 10 MAR a las 9:28 p. m. 
Is there a way to combine multiple controllers into one?