Arma 3
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HunterGPK
   
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Data Type: Mod
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50.991 MB
22 sept. 2017 à 8h52
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HunterGPK

Description
Well, i've got some several request about revive the Hunter GPK, so upload again. by for now, don't expect the any update.
maybe restart this work when future.. or not.


ADDON : Hunter GPK System
Version : 0.1


Release Date :2016-04-14
Recent Update : 2017-04-29

======================
CONTACT INFORMATION :
======================
E-Mail : firewill0@gmail.com


======================
REQUIRED ADDONS:
======================

ArmA 3



======================
DESCRIPTION :
======================

Hunter GPK System for Vanilla Hunter MRAP


==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================

Feature
- GPK Turret for Hunter MRAP
- Variations for Hunter

-- HOW TO USE THE KIT --

1. attribute(eden editor)
place the Hunter GPK, and double click it for open the modify entity.
hunter kit attribute is might be locate in bottom.
check the "Install Hunter Kit", and select the kit you want.
if driver(AI or player) is in the hunter in eden editor, AI unit will create in Turret when start the game. if doesn't, turret will be empty.

2. Open Hunter GPK Dialog(in game)
near HEMMT Ammo truck or Huron Ammo Container, you can press "Open Hunter GPK Dialog" - blue action button
and select the kit, and press apply button.


3. Place the Kit and Attach Manually(not recommended)
in editor, place the hunter and name the you want, for example i call the "hunter"
and place the GPK Turret, is can found in Statics(NATO or Empty), name is Hunter Acc M2 Kit.
place and name it "kit" and input below code in init line of hunter or gpk.

/*COPY AND PASTE THE CODE INTO VEHICLE INIT LINE*/
dirVector = vectorDir hunter;
dirx = dirVector select 0;
diry = dirVector select 1;
dirz = dirVector select 2;
kit attachto [hunter,[-0.1,-1.7,1.2]];
kit setVectorDir [dirx,diry,dirz];
/*END*/



-- LOGISTICS --
each turret have own action called "get ammo from Car" - green action
this action is get ammo from your "attached vehicle" if magazine is in inventory of vehicle.
magazine name / classname
12.7x99mm 100rnd box / FIR_Hunter_M2_V_Mag - for M2 turret
7.62x51mm 100rnd box / FIR_Hunter_M240_V_Mag - for M240 turret
40mm 48rnd box / FIR_Hunter_Mk19_V_Mag - for Mk19 turret
TOW 1rnd Canister / FIR_Hunter_TOW_V_Mag - for TOW turret

also, infantry can carry these ammo in backpack and store to vehicle inventory.
if turret ammo is run out and if vehicle have some spare ammo, press the "get ammo from car" action(in turret)
prepare some spare ammo is maybe save your life during combat!



==============================
CHANGELOG/BUGS/KNOWN ISSUES:
==============================

Changelog
Alpha 0.1
- Turret type 3 added
- M240 turret added
- attributes added
- hunter gpk loadout dialog added(initial ver)
- ammo logistics(see the LOGISTICS)

Preview Alpha 0.04
- TOW kit added
- Hunter TOW version added

Preview Alpha 0.03
- Add Mk19 Version(type1,2)
- Four Hunter GPK Variations(see the Classnames)

Preview Alpha 0.02
- Fix the Unavailable Get in bug in MP
- Add New m2 Turret Shield Version

Preview Alpha 0.01
-Initial Release for Preview Alpha

Known Issues
- this addon is just little test with MP. possible some bug when MP game.
- basically, this addon is use attachto command. mean don't expect too much, like open the hatch or something.

if you found some bug, please report to me in forum.

======================
CLASSNAMES :
======================

Classname

FIR_Hunter_Acc / Hunter Acc M2 Kit / NATO
FIR_Hunter_Acc2 / Hunter Acc M2 Kit 2 / NATO
FIR_Hunter_Acc3 / Hunter Acc M2 Kit 3 / NATO
FIR_Hunter_M240_Acc / Hunter Acc M240 Kit / NATO
FIR_Hunter_M240_Acc2 / Hunter Acc M240 Kit 2 / NATO
FIR_Hunter_M240_Acc3 / Hunter Acc M240 Kit 3 / NATO
FIR_Hunter_TOW_acc / Hunter Acc TOW Kit / NATO
FIR_Hunter_mk19_Acc / Hunter Acc Mk19 Kit / NATO
FIR_Hunter_mk19_Acc2 / Hunter Acc Mk19 Kit 2 / NATO
FIR_Hunter_mk19_Acc3 / Hunter Acc Mk19 Kit 3 / NATO

FIR_MRAP_GPK / Hunter GPK / NATO

12.7x99mm 100rnd box / FIR_Hunter_M2_V_Mag - for M2 turret
7.62x51mm 100rnd box / FIR_Hunter_M240_V_Mag - for M240 turret
40mm 48rnd box / FIR_Hunter_Mk19_V_Mag - for Mk19 turret
TOW 1rnd Canister / FIR_Hunter_TOW_V_Mag - for TOW turret


======================
INSTALLATION :
======================

The PBO and Sign files in the archive need to be extracted into your ArmA3/Addons folder.
However the mod folder method is the better solution.


======================
CREDITS AND THANKS :
======================
Firewill

GPK Turret Model from arma2 oa hmmwv
most Texture is Hmmwv Texture.


======================
DISCLAIMER :
======================

I take no responsibility for (im)possible damage to your game/system that may be caused
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
17 commentaires
SPEC.F-04☠77thCSAR 19 aout 2023 à 4h53 
Very nice, how about a HMMWV mod?
gayboi farti 7 mars 2022 à 8h27 
It is 100% possible to use the turret. The turret isn't considered as part of the vehicle, but rather as a separate vehicle attached to the Hunter, so it's not possible to get into the gunner seat from the inside. You can get into the gun by climbing on top of the hood, as the hitbox for entering the gun does not extend all the way around the vehicle.
Corpobullier 30 mai 2020 à 14h52 
Cannot use the turret. Still a cool idea for a mod. Really should be something they put into the base game.
jointaimbot 28 févr. 2019 à 14h29 
@Dickie calm down.
Handsome Garbage 14 févr. 2019 à 23h09 
@dockie it seems someones a bit of a defensive fan boy
Dockie 6 janv. 2019 à 18h45 
@reno308 Seeing as how you clearly "know what you're doing," why don't you write the fix yourself and send it to Firewill?
Handsome Garbage 27 déc. 2018 à 22h42 
you cannnot enter the gunner seat using ace also ive tried numberous times it only does passanger 1,2,3 and driver
please fix this issue it would take you litterally 30 minutes if you know what youre doing
MrSocomDude 24 déc. 2018 à 15h11 
Youre best bet is to use, ACE Interaction Menu Expansion, to get into the gunner seat. I just ran into this problem
dh0ps 10 avr. 2018 à 14h25 
There is no option to get into the gunner seat when the GPK is attatched
RedCon1 25 mars 2018 à 0h17 
same problem as @saadat