Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Turn the Key
   
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Modules: Regular Module
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1.793 MB
20. srp. 2016 v 9.57
25. srp. 2016 v 13.52
Poznámky ke změnám (6) – zobrazit

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Turn the Key

Popis
Just turn the key.

Note with Advanced turn the key it is not mandatory you have the mods listed in the manual.

Manual:
https://www.dropbox.com/s/b92mfrad49rmixm/TurnTheKey.pdf?dl=0

Module ID:
TurnTheKey
TurnTheKeyAdvanced
Počet komentářů: 19
Frango Robô 21. čvn. 2020 v 20.56 
It'd be awesome if Turn The Keys interacted with the translated versions (mods) of Password, Who's On First, Morse Code and The Button!
yabbaguy 26. kvě. 2020 v 14.23 
Piggybacking off S, courtesy of Espik23 - your very own Orientation Cube gets wrongly ignored by TTKs also.
WIsh we could see you again on the Discord. Never had the chance to cross paths.
LotsOfS 16. led. 2020 v 9.19 
Turn The Keys: The keys can be turned regardless of whether Who's On First & Keypad are completed or not, despite what the manual claims. Other vanilla modules work as per the manual, haven't tested the modded modules rules.
elias5891 25. srp. 2018 v 8.41 
Still works for me, @Banana Shark. If it does go head, you can go to ktane.timwi.de for copies of all the manuals.
Graham 25. srp. 2018 v 2.38 
Manual link is dead
SiberianShay 19. bře. 2018 v 13.56 
It is to benefit module so hope you consider doing so.
SiberianShay 19. bře. 2018 v 13.55 
@perky Timwi is wanting to have permission to access your codes. As you giving us permissions to edit we still would be crediting you for creating the modules. The community has planned some things so the community would appreciate it if you gave permission to Timwi to see the code.
DrDramaLlama 5. kvě. 2017 v 8.38 
Is it possible to have the Turn the Key module never set for <1 minute left (unless the bomb only had 1 minute to start with anyway)? I had a fairly large bomb with a Turn the Key module and a Souvenir module on it, except the Souvenir module didn't want to ask most of its questions until the key had been turned (which would've been the final module). Problem was, the Turn the Key was set for 15 seconds left, and it's pretty much impossible to answer 8-10 Souvenir questions in 15 seconds
elias5891 16. dub. 2017 v 4.56 
A question on Turn the Key that came up and I didn't know the answer...are they any safeguards built into this module for if there are multiple occurances, to keep timers from being too close together and preventing proper speed in moving from one to another.
Related question, in relation to the amount of starting time, what is the earliest that this module can trigger?
skydiamand 31. led. 2017 v 9.13 
2 problems:
1) waiting to turn the key if you already disarmed all the modules.
2) Once you missed to turn the key your strikes keep adding even if you turn the key aftherwards.

For the rest its a really nice concept.