Homeworld Remastered Collection

Homeworld Remastered Collection

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GOLIATH - Make Battlecruisers Great Again
   
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187.682 MB
18/set./2018 às 10:50
1/mar./2023 às 0:43
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GOLIATH - Make Battlecruisers Great Again

Descrição
Ever want to build Dreadnaughts in Multi-player or in skirmishes against the CPU? Now you CAN!!!

This mod is like an expansion pack: a butt-load of new upgrades, new units, new game options, better AI tactics and target acquisition, and a bunch of fixes to make remastered more like the original HW2. Too many assorted goodies to list here!

Let’s face it: after the HWRM 2.1 update, if you wanted to win, you’d better build some freaking frigates. With GOLIATH, there are multiple paths to victory: overwhelm your opponent with frigates, slowly wear him down while you get stronger and stronger with destroyers, defend yourself until you can build mighty battlecruisers, be a sneaky weasel with sub-space weapons, or crush their spirit with unstoppable lumbering dreadnaughts. The possibilities are endless!

The purpose of this mod is not to make a new game that you have to learn all over, but to even up the races and add some new ship tiers in order to be able to break deadlocks and create new paths to victory. You should be able to dive right in! Teach your opponents the true meaning of the word respect with dreadnaught-class ships and Sub-Space weapons. But beware. There are unconfirmed reports of even the most experienced Fleet Commanders being handily defeated by CPU-controlled adversaries.

If you want to see all the additions and changes, you’ll have to read through the change notes, but here are the first ones:

1- The HW1 races suck, right? Not anymore! The races have all been balanced with the addition of new ships and a more flexible research tree so that the HW1 guys can also choose to rush the ships that they want without having to develop the crap they don't want.

2- The AI is too weak, right? They WERE too weak. We usually play 2 vs.6 together against the CPU and we were starting to win all the time. Not anymore... ;) The levels are:

a. Fuddy-Duddy – Like playing against your toaster: It has the smarter AI, but gets slightly less resources than a human and doesn’t have any build speed bonuses.

b. Beefy – Like playing against Robby the Robot: a good challenging game for an experienced player, but you’re probably going to win.

c. Butch – Like playing against Bishop: you’d better keep the pressure up from the very beginning because if they get strong enough, your once-proud fleet will be reduced to smoldering space junk right before your tear-filled eyes.

d. No Blanket – Like playing against Data: they might think your strategy is ‘intriguing’ or ‘interesting’ but what they’ll really mean is ‘cute’. Your hindquarters will be spanked to a bright rosy-red like the puny human that you are, a laughing stock for artificial people everywhere, but should you prove yourself worthy by defeating such an enemy… your name shall be recorded in the Hall of Awesomeness for all eternity…

If they're too mighty for you, put some AI players on your side at a higher setting than the other team, give yourself some starting research or additional RU injections. (There can only be four difficulty settings, otherwise we would’ve made some wimpier CPU settings too.)

3- There are a lot more game set-up options for you to choose from:

a. The starting research level of each slot can be set individually. This function can also grant all research and replaces the ‘complete research’ function from the game. (Might not have noticed it, but there was a bug in the old 'complete research' mode that made the Vaygr WAY too butch.) You can add slot-specific RU injections as well

b. Specific ship types such as Dreadnaughts, Battlecruisers, Insurrection Frigates, etc. can be turned off for the match.

c. Map resources, starting resources, bounties, and resource injections can be incrementally set to be REALLY high. So if you want, you can play a game with no resourcing at all. You know what they say, ‘Life is too short to be poor.’ :D

4- All races have a Dreadnaught-class battleship as a path to break long deadlocks, as well as your enemy's spines...

a. Kushan: The Heavy Destroyer is equipped with militarized planet-core mining technology: Deep-bore Lasers which melt high-tensile steel armor as if it were candle wax. Geothermic Refractive Plating prevents any attempt of capture or unfortunately, repair.

b. Hiigaran: The disassembly of the Progenitor Dreadnaught was a bold decision, but the loss of such a great vessel revealed its dark secrets. Now you shall judge your enemies with the mighty power of the ancients.

c. Taiidan: Despite the most advanced torture methods of The Empire, our scientists were unable to reproduce the main weapon of the Progenitor Dreadnaught. However, a power source for the Cyclone Ionizer had finally been found.

d. Vaygr: Our fallen Emperor's soul can be extracted from the nether... for a price. A crew of our most honored dead reanimated as automata. The Emperor's lost soul recovered and bound to the most powerful battleship ever constructed. Caution: Science Division is concerned that a battlecruiser of this magnitude may overload command and control systems.

5- Battlecruisers are back in their old glory! Remember playing HW2 and if you forgot to build a Gravwell, the CPU would hyperspace a battlecruiser right up your rump roast, and you just couldn't freaking kill the thing? Like that! Destroyers also take no crap now, and frigates have been left at their newfound butchness from HWRM. Costs and build times have been adjusted accordingly.

6- All races can develop Sub-Space spacecraft, equipped with a Dimensional Scalpel, these vessels have the capability to cloak indefinitely. Combined with powerful Neutron Torpedoes, the Insurrection Frigate can lurk behind enemy lines waiting for the perfect time to strike. However, the Neutron Torpedo has unfortunately proven itself to be somewhat... unstable... (think space submarines that can also be used as bombs to clear out small stuff)

7- A PLETHORA of new weapon, armor and other assorted ship upgrades! There are also plenty of counters to each other so that none of the new ships or upgrades is too mighty.

8- The HW1 battlecruisers and motherships have an integrated Gravwell because the AI can't use the normal ones to save its buttocks.

9- Laser corvettes are back! We tried to make them just like the ones in the original game, where you can hold off huge waves of frigates as long as you can keep them repaired or replenished.

10- Cloaked Fighters have been replaced by the expensive but deadly Sub-Space Fighter-Bomber, because let's face it... they were a joke.

11- The Taiidan can now call upon one of the newest additions to the empire. These 'Vaygr' have proven themselves to be most loyal, and their bands of Elite Auxilia have proven themselves to be most deadly.

12- The HW1 support craft can't dock small stuff anymore. This was the only way we could find to really solve the bug where members of squadrons would go missing if they docked with them. Therefore, the repair rates have been greatly increased.

13- HW2 races get a second shipyard. HW1 races get a shipyard with one large build-slot.

14- The cost and build times of the HW1 small stuff has been changed to reflect their suckyness. The HW1 bombers are in a squadron and are on par with the HW2 bombers now.

15- Some bad-ash new maps! They start with ‘GOLIATH’ so they’re easier to find in the list.

The sinister space music in the main menu is Evil Morty from We Rabbitz – they’re on Spotify so go check ‘em out!

If you find any bugs or think something should be changed, please let us know. We want the Mod to be AWESOME. Like, you're never gonna play the normal game ever again, awesome. Have fun!!!

We'll keep updating as we get stuff done. ;-)
Discussões populares Ver todos (2)
0
26/set./2020 às 7:28
Troubleshooting
Captain_Freedom
0
2/jun./2020 às 4:02
Post error logs here please
Captain_Freedom
179 comentário(s)
Eczekreteal 4 de mai. às 11:54 
tbh i dont play homeworld that much anymore but i got some mods to work...cant remember what i did...but Anyway im waiting on homeworld 3.Funny thing is it releases on my birthday! Its a good sign!
Captain_Freedom  [autor(a)] 7 de abr. às 7:43 
Hi Eczekretal, maybe try this: If the mods aren’t listed in the ‘available mods’ list, then close the launcher and open it again. I have that sometimes too. There are also two buttons on the left side which are somehow easy to overlook: ‘HW2 Classic’ and ‘HW Remastered’ so make sure you have the correct one selected. If you mean that you put the mod in the ‘selected mods’ list and it doesn’t show up in the game then go in your steam library, click Homeword Remastered, click the little gear button, go to ‘properties’, make sure there’s nothing in the ‘launch options’ field.
Eczekreteal 19/nov./2023 às 2:07 
Why does any homeworld mods stay unactivated? as soon as i go into game they disable bythemselves
Captain_Freedom  [autor(a)] 18/nov./2023 às 19:56 
Ah, I think I know what the problem is: There’s a setting for the Unit Caps called ‘No Reinforcements’ which doesn’t have any new combat ships. There are a bunch of different settings for the starting units, and that’s in case you want to play a game where everybody gets the same stuff at the beginning, but you can’t make any new ones. That way you have to try to rescue ships and repair them instead of letting them die a glorious death in the grinder. But yeah, if you don’t have any extra starting units, then that wouldn’t be much of a game. haha Press the ‘Presets’ button at the bottom of the game options and I bet you’ll be all set.
Legobear 18/nov./2023 às 11:25 
i'll have to check and see what it's exactly doing once i'm home (i saw this right as i was leaving) i'm unsure what exactly the issue is but it simply says 0/0 for all combat ships, for example i can't build fighters despite having everything that i'd need. it could be a weird setting issue or something but i wouldn't fully know.
Captain_Freedom  [autor(a)] 18/nov./2023 às 0:01 
Hi Legobear, sorry about the late reply, I just saw your comment now. Are you still having this problem? I play this all the time, and it works fine for my friends and I, but if some people are having issues with it, I’d like to fix it.
Legobear 8/out./2023 às 18:07 
so uh, i can't build any combat ships? I'm only running this mod so not a conflict
Victoria, Angel of the void 22/jan./2023 às 9:13 
Cute mod.
Captain_Freedom  [autor(a)] 21/dez./2021 às 5:12 
Hello Gamer,

Okay, I did some testing with minelayers that could cloak all the time like the other sub-space stuff, and they were WAY to butch as an offensive weapon. You could cloak, start setting up a minefield right in the middle of the enemy's stuff, and then actively destroy any proximity sensors or sub-space scouts as they build them. So the enemy could see that there are minelayers there, slowly letting them have it, but they couldn’t target them.

So, the Stealth Minelayers I added can lay mines while cloaked for 1.5 minutes. That should give them enough time to either survive short battles or escape longer ones, but not be used offensively.

The limit is about doubled too, but we'll have to see if that makes multiplayer games lag or not.

Have fun!
Captain_Freedom  [autor(a)] 8/dez./2021 às 7:09 
Hi Gamer,

Yeah, that was lame: 'Why did you make the buttons make sense? Why is there so much poo-poo in my pants? Modding 101 - waah waah!' HAHA Jerk. :b

I just tested it out too. I think you're right! It's a totally good idea! Sure, I'll put it in!

I think I'll make a Goliath version of the 5P Radial Symmetry map and I'll add the sub-space minelayers and update it. I don't think it will take too long.

I'm sort of trying to play Deserts of Kharak first, but I can't really get into it. I'm only on like the thrid mission, but I mean, it's just a bunch of stupid trucks, right? =D