The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Abondoned House
   
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Sep 29, 2012 @ 12:23pm
Oct 2, 2012 @ 9:27pm
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Abondoned House

Description
This is the house in the background of Zoid The Dwarven Companion. I decided I might as well upload it too.

It is located Between West Watchtower and Fort Greymoor.

The house has all the essentials, Blacksmithing Forge, Sharpening Wheel, Leather Tanning, Armor Bench, and containers that dont respawn for all your storage needs.
The inside has a bed, and 5 Weapon Plaques as well as 3 Weapon Displays. An Enchanting Table, and Alchemy Table.

☆★☆UPDATES☆★☆

Updated floor and walls for less clipping. Enjoi<3
10 Comments
AggressiveDoll Dec 22, 2016 @ 1:14am 
this is a grate place but not safe enough to raise my kids.
william11220 Sep 28, 2015 @ 5:11pm 
The open layout is nice with no doors or stairs to mess with--I've been looking for exactly that kind of layout. But (there's always that "but" in there), I ran into some serious clipping issues inside and out--almost got vertigo. Resolve that issue, and it'll be a cool, "on the road" type workshop. One chest in the middle of the room to keep stuff in--sometimes less is better, as I prefer to grab what's needed without running around the house looking for ingredients or ingots in a dozen different chests. It didn't cause any other issues that I could tell, just radical clipping. (w7x64).
Facetime Hamster Jun 20, 2015 @ 1:59am 
i love the look of this place
FredyDGreat☭  [author] Oct 3, 2012 @ 1:28pm 
Thanks. ^.^
Kailyn Oct 3, 2012 @ 8:28am 
I always thought that little house should be more useable. Just subscribed - will let you know how it goes.
FredyDGreat☭  [author] Oct 2, 2012 @ 1:44pm 
Thanks, it really means a lot. I'll see if I can do anything else.
And I always wanted a house like this, and never saw one. So I figured why not make it. Glad you enjoyed it as much as I have.
magejubi Oct 2, 2012 @ 1:11pm 
That's a lot better. Only see it in one small panel now to the right of the fireplace--and I don't hang out at the fireplace. The rest looks good to go. (There is movement, but that's Bethesda's weird time shift.) Makes a good place to whip a quick set of armor or a weapon, enchant it, then be back on the road in no time. Almost like a drive-thru.
FredyDGreat☭  [author] Oct 1, 2012 @ 9:43pm 
There, I just updated it. You should notice far less clipping... I hope. And I messed with the wall with the 3 Wep Plaques, so check if they work properly for you.
FredyDGreat☭  [author] Oct 1, 2012 @ 8:01pm 
Huge clipping issues. I didnt really try to fix that when I made it, I'll give it a go now though. Thanks a lot for your feed-back i'll do my best to fix that.
magejubi Oct 1, 2012 @ 7:10pm 
The open layout is nice with no doors or stairs to mess with--I've been looking for exactly that kind of layout. But (there's always that "but" in there), I ran into some serious clipping issues inside and out--almost got vertigo. Resolve that issue, and it'll be a cool, "on the road" type workshop. One chest in the middle of the room to keep stuff in--sometimes less is better, as I prefer to grab what's needed without running around the house looking for ingredients or ingots in a dozen different chests. It didn't cause any other issues that I could tell, just radical clipping. (w7x64).