Torchlight II

Torchlight II

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Embers of Twilight (v.43)
   
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Jul 13, 2017 @ 3:13am
Jul 24, 2017 @ 1:08pm
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Embers of Twilight (v.43)

Description
I fixed unit types, so equipping items is now possible. I didn't know it was a problem all this time; I don't know why I didn't finish that step. My bad. Let me know if any further problems in this mod occur, if any of you are still trying to work with it. Updates will be forthcoming. Thanks!
Popular Discussions View All (1)
7
Jul 19, 2017 @ 11:48am
What are your plans? Details requested.
steffire3
12 Comments
iM4g3Ry  [author] Jan 22, 2018 @ 1:35pm 
I may pick it back up, between now and say, April 18th. Cheers.
Mr.Spyspenser Jan 21, 2018 @ 4:22pm 
Is this mod dead?
iM4g3Ry  [author] Jul 24, 2017 @ 4:07am 
hey guys, i just revisited this mod, and realized how much potential it's got. I'm going to focus on this mainly now, and it's been updated tonight. Therefore, all I'm going to need are testers for this mod :)
T☢rchM☢dders Phanjam Jul 17, 2017 @ 3:59am 
hey @Etherhead, Steam gives me a "that item does ot exist" error when i follow the link.
You might have to "add me as contributor" and then i accpet the invite...
iM4g3Ry  [author] Jul 16, 2017 @ 1:31am 
If you are able to see this page: http://steamcommunity.com/sharedfiles/filedetails/?id=1062227087 it means you are in the test group!

Scope is huge, changes are going to be in addition to the mods already posted.
Hint: there will very soon be an All-In-One and a team can be formed from those available candidates.
iM4g3Ry  [author] Jul 15, 2017 @ 2:19pm 
I am currently working hard on a new Archetypes Mod which needs testers. It basically requires a type of class of you, the player, in order to equip "types of weapons" which will be a HUGE endeavor. Please contact me for further info.
T☢rchM☢dders Phanjam Jul 15, 2017 @ 12:19am 
Subscribed! Will DL when i get home ;)
steffire3 Jul 13, 2017 @ 7:27pm 
@ Etherhead (author):
I request pictures!
^_^
kover.balint Jul 13, 2017 @ 10:40am 
I see. Good luck with the project. If I was an observant person who could provide useful information, I would instantly try it, but I seriously doubt I could be of use to you
iM4g3Ry  [author] Jul 13, 2017 @ 10:38am 
well, they are essentially ALL duplicates so far. This is a massive WIP and I've posted on Torchmodders looking for help, so... if you don't want to take a look or anything that's fine. Alterations so far are almost entirely cosmetic. The only noticeable difference are the thief's starter weapons (which have to be completely itirated into the whole game) and the Railman's proprietary health chart. All classes WILL HAVE entirely unique health/mana at every level, and eventually new skills. Except for the basic 4 classes, which I will leave in just for comparison, no class will feel generic (or simply duplicated) in time... which is ambitious I think. Also, each gender within the classes will have unique starting stats.

Lastly, there will be a (I'm sorry to put this bluntly) MAJOR tweak to Armor/Damage/Stats/Etc.

This will all come eventually. For now, it is all just here to keep it publicly testable.