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if it has multiple textures, youll need to bake them if you know how or more easily, use a script to re-pack the .obj to get a singular .png you can use as a texture in TTS (though its good to compress the shit out of it first via .jpeg because models tend to be small)
if the bundle contains more than one object, youll need to export your changed object to .fbx then import it to unity, where you can finally build it as an asset bundle (and if you made that singular .png earlier, you can use it as a material on the .fbx so it looks identical)
The problem is that unlike all these other mods and their scripts, you cannot unpack an assetbundle to learn. So while I've gotten pretty good at scripting and even blender/custom-object flows.....I'm pretty lost when it comes to assetbundles.
I have the basics working (I can create an assetbundle and bring it into TTS, but I can't build upon this base. I've tried approaching from the unity side, but many of those how-to's are all about custom shaders, reflection probes, and more that I'm not sure are applicable to TTS.
I've even tried the TTS modders Discord .
Let me know if I'm missing anything!
will remove it on owner request/if this original is ever updated.