Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

71 ratings
noam 2000's BFE SP/COOP Maps [SP/COOP]
Content: Maps
File Size
1,386.738 MB
Jul 3, 2017 @ 11:29am
May 14, 2019 @ 7:19am
24 Change Notes ( view )
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noam 2000's BFE SP/COOP Maps [SP/COOP]

In 1 collection by noam 2000
Custom Maps - SP/COOP Collection (up to Nov 2019)
115 items
This is a collection of the SP/COOP maps I have created for BFE, ported over to Fusion.

NOTE: Maps that use custom enemies that haven't been ported to Fusion yet are currently replaced with placeholder enemies. They will be updated once all missing links are up on Fusion.

I would like to mention that, although the title says "noam 2000's maps", The 7Smoke Tennis mappacks are not completely 'mine'. They were created together by many different people. I am in charge of those projects and they were uploaded on my account, therefore I took the time to port them over to fusion and include them in this pack.

I would also like to apologize for the enourmous file size. I did not want to upload each map seperately, as it would would spam the workshop with old content, instead of spotlighting the new content.

The maps ported are:

Bullets And Blood
Serious Christmas - A Christmas Themed Campaign!
Mental Institution - SS2 Map Remake
The 7Smoke Map Tennis!
The 7Smoke Map Tennis : Round 2!
The 7Smoke Map Tennis : Round 3!
The 7Smoke Tennis Mappack: ROUND 4! (Part 1/3)
The 7Smoke Tennis Mappack: ROUND 4! (Part 2/3)
The 7Smoke Tennis Mappack: ROUND 4! (Part 3/3)
The Portal (an unreleased mappack from 2013)

Proper credits can be found in each map's original workshop page.

I haven't had time to fully test each map, so please let me know in the comments if you find any problems!
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Lizardshaman Oct 20, 2021 @ 4:35pm 
on 7smoke 4 thanadrax's map is unplayable half the time you get stuck in plants that shouldnt have collision and the rest is dealing with shit enemy placement and the lack of a good story
Beaniebby Feb 8, 2021 @ 12:13pm 
Thanks for porting all this!
dragon808tr Nov 2, 2020 @ 9:47pm 
Found a somewhat common problem in Mental Institution. After killing all the scorp soldiers in the basement-like area about 15 minuites in, somethimes the giant red demon-bull guy wont spawn and soft locks the level.

Also some minor issues with the boss itself, with it only being vulerable to explosives and the laser/minigun to a small extent. Canonballs are not effective. The crystal hitbox seems to only exist at the very tip of the triangle thing.
cadetpirx Oct 22, 2020 @ 9:21pm 
Aww,what is that cute little scrapjack doing on that picture before the last one? :3
dragon808tr Sep 29, 2020 @ 7:08pm 
To whoever made Tennis3 Eye of the System... SCREW YOU! It took me well over 2 hours to get to the boss and then after you beat it, the level is unable to be finished! I raged so hard I almost broke my PC! No matter what you do after the boss, the game crashes! (Unless there's a switch hidden in the darkness, but I dont have the goddamed patience for that after one of the most difficult campaigns ever!)

Also, why the hell do the baby spiders have the same attacks and do as much damage as the Khrum projectiles? Its utter BS! Plus, those eye things don't dissapear after death, and has led to death by kamikazis that I couldn't see till they explode and kill me! Absolutely horrific level design!
dragon808tr Sep 28, 2020 @ 10:56pm 
Not sure if author is still around, but I had the same issue as Froglegs did. I can't seem to reach the 3rd present in the Christmas campaign, since its up on the house's wood trim. I don't think theres any way up there. (Haven't tried rocket jumping as I play all campaigns on Easy just to get a feel for them). Its kinda unfortunate as it was a fun and challenging campaign so far.
Mike Uchiha Dec 18, 2019 @ 5:38am 
Froglegs the E meet is faill ? becuse you dont kill all enemies if you done this game spawn the KEY
Froglegs Nov 18, 2018 @ 3:41am 
For the Xmas campaign: I couldn't complete the final level due to not being able to reach and grab the present on the wood trim of one of the houses. The "E Use" message would not pop up and I have tried looking at it in just about every possible angle for nearly 15 minutes - close up, far away and even under it - the interact message would still not pop up. I am guessing that you literally have to look at it from a very precise angle. The only way I can think about this getting fixed is if you could increase the distance the player can interact with it.
Froglegs Nov 18, 2018 @ 3:39am 
I have to agree with Master Blaster about the plants on the first level of Tennis 4. Enemy projectiles are also capable of going directly through trees and other world geometry on the first level, too.

The only other area in Tennis 4 that I had difficulty getting past was a spot in the Rainbow Road sequence after you get high from consuming a mysterious drug. There's a spot after crouching under one of the hurdles before the last one that would cause the player to get stuck on the slide. After you stand back up, it seems to prevent you from jumping over the last hurdle - making you die over and over again. It could be a glitch with how the game's movement functions or a collision issue with the geometry, but it's something definitely worth looking in to.
Master Blaster Nov 4, 2018 @ 3:34pm 
Ok, we played a bunch of them, lots of work here and some of it really good, couple things....WAY to mcuh dialogue by far, way to much to listien too that is tedious and interest losing. Many levels that just try to hard to be something but way to cut up and just not fun....also many places that you can get stuck, like in plants, falling off logs etc....

Tennis maps are ALL over the place, Xmas maps were pretty good and felt way more like a SS game, we gave up on a bunch of the Tennis maps just not into them....thanks for the effort