Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I have a few possible explanations to why people are not as opposed to this change as you think they should be. First, this isn't a harsh nerf - the system the people are used to is still there, it just was slightly rebalanced to favor leaders over heroes. Second, I've found it has been discussed before in the balance mod - it's GC35 at https://docs.google.com/document/d/1flsHncpzAmJa_2xMHZ6Tlp-mf69ej2mYrSGNc4V3_QA/edit - the doc shows that there are more people on record for it than against it. And finally, I like to think the careful explanation of why we think this is the right thing to do has played its role =)
We didn't touch city enchantments yet. Personally I think that these spells should be available for owned, allied cities. And dwellings too.
Domain of XXX must be unlocked for Necro too. Now they has bonuses even for Undeads.
Good ideas about starting spells. Less random - more competition and fair gameplay.
Heroes and leaders - most of PBEM community doesn't want fixing of hero's EXP exploit. Personally, I think that heroes and leaders SHOULD get the EXP only for killing blows.