Stellaris

Stellaris

113 ratings
Ground Megastructures (2.1)
   
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1.040 MB
Jun 18, 2017 @ 5:39am
May 31, 2018 @ 12:05pm
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Ground Megastructures (2.1)

Description
This mod adds some buildings that are as powerful as megastructures.
My main goal with this mod is to enhance the capital world because i think the vanilla game only adds a few special buildings for capitals. So the capital descriptor in vanilla said "... is a vast complex of of government buildings, bureaus and agency headquarters", although there were only a few power plants. With this mod the capital is really overdrawn with administration buildings, although it also adds buildings that doesn´t have to be built on the capital.

Every building is unlocked by a unique technology and should be quite balanced. The most buildings are focussed on influence and unity to give the buildings importance in the late and mid-game.
The AI can build every building.


Added Buildings (and technologies for every building):

- 4 Types of Administration Complexes - - - (generates society research, influence and unity, multiple buffs for edicts)
- Administration AI - - - - - - - - (generates untiy and influence, adds a core sector system)
- Small Administration AI - - - -(generates unity and influence, multiple other buffs for the habitat)
- Artificial Black Hole - - - - - - -(generates physics research and dark matter, faster field manipulation research)
- Empire Power Plant - - - - - - (generates a very high amount of energy)
- Planetary Drill - - - - - - - - - - (generates a very high amount of minerals)
-Government Seat - - - - - - - - (powerful building with a lot of different buffs, unique for each ethic)
- 4 different buildings that can be attached to the empire power plant: matter converter, power generator, worker accommodations and a unique science lab


Known Bugs:

- Due to the high energy and mineral outputs of the buildings the amount isn´t shown the right way


Compability

- The mod doesn´t overwrite any file so it should be compatible with every other mod.
- It is originally designed for utopia but it can be played without the DLC!
105 Comments
nicebagdad Jun 11, 2020 @ 7:44am 
Its not been updated in a long time, expect anything from 2018 to be incompatible with the current version. (early 2019 as well for that matter)
Perry7484 / Briantin de Montrei Jun 10, 2020 @ 11:57am 
This mod gives a bunch of popup events in the current version, every single day. I assume they're meant to be hidden, but...makes the game pretty much unplayable.
RedPrometheus Nov 3, 2019 @ 2:51am 
I LOVE this mod - will you update it at some point? :)
Klonter77 von Planet77 May 28, 2019 @ 4:55pm 
Pls update this noice shitty shitty gang bang on 2.2 ^^
Zeta Syanthis Jan 7, 2019 @ 2:15am 
I'll add another ask to the "if you release a 2.2 version, please leave the 2.1 version up seperately. <3
Chris Dec 14, 2018 @ 4:33am 
can you please keep a 2.1 version uploaded as well?
Fayenora  [author] Dec 8, 2018 @ 5:59am 
I´m afraid i will need some time to update the mod since the whole mod needs to be overhauled because of the new resource system. Besides i haven´t played much since and don´t know what exactly changed in detail. I´ll try to get the update done til Christmas
Galaxar7 Dec 8, 2018 @ 5:27am 
update please to 2.2.1 ver
Fayenora  [author] May 30, 2018 @ 10:22am 
@Cyclonit Yes, im planning to update the mod, however im not that informed about stellaris modding updates, so
@Darrien Thanks for the hint!
(The update will probably come tomorrow)
Cyclonit May 29, 2018 @ 11:53am 
Hi @Ignis,
do you plan on updating this mod for 2.1? I enjoyed it a lot thus far and it'd be very nice if you did.