RimWorld
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Haul to Stack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2017년 6월 17일 오후 11시 55분
2025년 7월 25일 오후 8시 24분
업데이트 노트 34개 (보기)

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Haul to Stack

설명
Compatible with Versions 1.0-1.6
Fixed crash when assigning a stockpile for bills

Features
Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling.
Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once.


Issues
If your pawns are just standing around go here: Standing Bug
If your having other problems leave a comment with a description of your issue and/or feel free to message me in the steam group chat I've created here. It's a better way to discuss issues you might be having.
You may still see your pawns haul to different stacks, this will happen under the following conditions:
  • there are no existing stacks
  • the existing stacks are full
  • pawn is hauling more than the destination stack can hold
Example: If you get a pod drop with new loot and two pawns pickup some before any is placed, they might pick different spots in the stockpile to haul to. I'm working on a system where they can share with eachother which tile they plan on placing new loot on which should fix that issue.

Conflicts
This mod doesn't work well with PickUpAndHaul.
UPDATE: as of 1.4 (or maybe one of their 1.3 updates) it looks like if you install PickUpAndHaul my mod (Haul to Stack) no longer does anything. It doesn't look like there's any harm in having both installed, mine just won't work. Keep that in mind if you try to use Haul to Stack.

The below only applies to PickUpAndHaul on older versions of Rimworld
Using both won't cause the game to crash or anything.. my mod just doesn't really work when you're using PickUpAndHaul. I looked into potentially fixing this but due to how PickUpAndHaul is written, a fix for this particular issue is beyond my current skill level. I do revisit this conflict occasionally but unfortunately I don't anticipate ever actually pushing out a fix. That being said I've created a discussion thread you can subscribe to if you'd like updates on the status of this conflict if I have any (I locked the thread so you won't get 'I have this issue too' notifications)
https://steamcommunity.com/workshop/filedetails/discussion/949498803/1736595227837401833/


Thanks to @Trips on the rimworld discord server for the Haul to Stack preview picture.

Github
https://github.com/jkluch/HaulToStack
인기 토론 모두 보기(8)
5
2025년 7월 30일 오전 8시 58분
고정됨: Version 1.6 issues
ItsComcastic
37
2025년 7월 31일 오후 8시 29분
Standing Bug
ItsComcastic
3
2025년 1월 3일 오후 7시 03분
Version 1.5 issues
ItsComcastic
댓글 324
HorusAximand 2025년 8월 1일 오전 8시 46분 
ahh all good also thank you for making this kind of mod you are an unsung hero
ItsComcastic  [작성자] 2025년 7월 31일 오후 9시 03분 
@Tyrant if you're referring to the haul destination it's unlikely but maybe. If your problem is you have multiple small stockpiles, I suggest using a low stackpile priority on small stacks, and have a bigger stack with higher priority. They'll use the small stack first, then consolidate to the large stack when they have time. Current logic for the mod is the game picks a tile to haul to, then the mod looks at the location picked by the game. If that location has a partial stack the mod approves that tile. If the location does not contain the haul item, the mod will search the full stockpile to see if any of the tiles have a partial stack and it will use that tile instead. If the game chosen stockpile doesn't have the haul item in it at all then the mod falls back to the game chosen tile. I did have the mod additionally search ALL stockpiles for a partial stack but I removed that at some point because I never made it a toggle and generally that behavior wasn't ideal.
ItsComcastic  [작성자] 2025년 7월 31일 오후 8시 50분 
@HorusAximand I unfortunately don't have any DLC for this game and I think mechanoids can only haul with DLC. I would assume that their hauling logic is similar to either animals or humans and I know in most cases both don't have issues hauling with my mod. It's sounding like there might be an edge case I haven't accounted for in 1.6 but I haven't gotten enough info from people been able to replicate the issue yet on my end.
Tyrant 2025년 7월 30일 오후 9시 33분 
Would you please add some mod options, particularly for search radius for stack merging? I've been wanting a berry harvester to be more proactive about searching for mergeable stacks before hauling the harvested berries back.
HorusAximand 2025년 7월 29일 오전 7시 19분 
got no idea if this helps but ive been having major bugs with your mod and mechanoids hauling stuff namely smokeleaf leave i gewt an error about over 10 jobs created in one second to haul em to a cell
Flamangos 2025년 7월 27일 오전 3시 14분 
@ItsComcastic Absolute chad thank you
La2o 2025년 7월 26일 오전 7시 48분 
@ItsComcastic God bless thank you.
I don't know honestly, but i noticed my game breaks more with HugsLib based mods, its most definitely is a skill issue on my end. However, i noticed i get incredibly low errors without it and try to make modlists without any HugsLib mods.

Anyway, thank you so much for removing the dependency, much appreciated!
ItsComcastic  [작성자] 2025년 7월 25일 오후 8시 39분 
I don't entirely get the hate for HugsLib, I haven't seen performance impact from it but I haven't been using it's features much in this mod recently so I spent a bit removing all HugsLib references. HaulToStack is now HugsLib free.
Flamangos 2025년 7월 25일 오전 6시 47분 
Seems like rimworld is moving on from that awful mod thank fuck
Flamangos 2025년 7월 25일 오전 6시 47분 
Really wish this didnt need Hugs Lib. I switched from allow to to Keyz Utilities and I gained 300 tps remvoving Hugs. This is the last must have mod that requires it :(