RimWorld

RimWorld

1,399 ratings
Haul to Stack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
825.815 KB
Jun 17, 2017 @ 11:55pm
May 5 @ 11:09pm
30 Change Notes ( view )

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Haul to Stack

Description
Compatible with Versions 1.0-1.5

Features
Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling.
Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once.


Issues
If your pawns are just standing around go here: Standing Bug
If your having other problems leave a comment with a description of your issue and/or feel free to message me in the steam group chat I've created here. It's a better way to discuss issues you might be having.
You may still see your pawns haul to different stacks, this will happen under the following conditions:
  • there are no existing stacks
  • the existing stacks are full
  • pawn is hauling more than the destination stack can hold
Example: If you get a pod drop with new loot and two pawns pickup some before any is placed, they might pick different spots in the stockpile to haul to. I'm working on a system where they can share with eachother which tile they plan on placing new loot on which should fix that issue.

Conflicts
This mod doesn't work well with PickUpAndHaul.
UPDATE: as of 1.4 (or maybe one of their 1.3 updates) it looks like if you install PickUpAndHaul my mod (Haul to Stack) no longer does anything. It doesn't look like there's any harm in having both installed, mine just won't work. Keep that in mind if you try to use Haul to Stack.

The below only applies to PickUpAndHaul on older versions of Rimworld
Using both won't cause the game to crash or anything.. my mod just doesn't really work when you're using PickUpAndHaul. I looked into potentially fixing this but due to how PickUpAndHaul is written, a fix for this particular issue is beyond my current skill level. I do revisit this conflict occasionally but unfortunately I don't anticipate ever actually pushing out a fix. That being said I've created a discussion thread you can subscribe to if you'd like updates on the status of this conflict if I have any (I locked the thread so you won't get 'I have this issue too' notifications)
https://steamcommunity.com/workshop/filedetails/discussion/949498803/1736595227837401833/


Thanks to @Trips on the rimworld discord server for the Haul to Stack preview picture.

Github
https://github.com/jkluch/HaulToStack
Popular Discussions View All (7)
34
Dec 7, 2022 @ 10:17am
Standing Bug
ItsComcastic
5
Nov 6, 2022 @ 11:31am
Version 1.4 issues
ItsComcastic
3
Aug 27, 2020 @ 8:58pm
Did the most recent update make the game more sluggish?
Gremlin
286 Comments
ItsComcastic  [author] May 12 @ 12:24am 
@someonesneaky it looks like based on that github gist you're somehow still on the older copy of the mod from a week ago.
Line #57 says you're using "HaulToStack(1.5.1)"
Resubscribe and that should fix your issue. The current version is 1.5.2
someonesneaky May 11 @ 12:47am 
https://gist.github.com/HugsLibRecordKeeper/ada973be040ba7e0cfa29b32dcd88617

Added HtS to a save, and when I load, my log is FULL of attempts to haul chunks to stacks, to the point where the log gets overwhelmed and stops functioning.

https://steamcommunity.com/profiles/76561198025079271/screenshot/2474242307995202363/
[+| CL rautamiekka May 10 @ 2:04pm 
@Xylene

Ha ! Defender is hardly better, like giving the keys to a serial burglar.
ItsComcastic  [author] May 9 @ 8:56pm 
I can't even find information online for that threat type so I've got no idea what I'd need to do to correct that false positive.
Obviously you should take what I tell you with a grain of salt as I'm the one that made the dll but I uploaded the v1.4 dll to virustotal https://www.virustotal.com/gui/file/cf63a4bab2004e3ae5741e4fd135c8ef964a364172508d683caf1ba2d87d696e/detection
and it turned up nothing. I suggest if you're suspicious of the dll you upload to virustotal yourself to confirm.
Either way you could use the mod without the dll in the v1.4 directory, it's just there for anyone that might still be running v1.4 of rimworld which is no longer the latest.
Xylene May 9 @ 11:21am 
@Torres - McAfee is useless bloatware, just use Windows Defender. Drop the file in an online virus scanner if you're concerned.
Torres May 7 @ 12:08pm 
Hey I just got this McAfee trojan warning from your mod

https://imgur.com/5RZ4eWe
ItsComcastic  [author] May 5 @ 11:17pm 
I'm pretty confident it was only logging in debug mode. I didn't consider people playing with dev mode enabled. An option would be ideal.. maybe I'll look into that for some other time. For now I'd rather just quickly get out a version without all the logging. New version should be available now. Resubscribe to ensure you're on latest.

@Shigari if you have a copy of the save that leads to a crash.. or the logs after the crash I could try to figure out what's causing it. Add me on steam if you're interested. I don't own any of the DLC though so I might not be able to load your save.
SashaDeminova May 5 @ 11:44am 
Oh, I do run dev mode. But like the other person said, I like to have it open so I can quickly check the console (and spawn/destroy things if stuff glitches out like RimWorld is wont to do when you're running 300+ mods) so it just clogs up the console. Perhaps just an option in the settings to enable/disable it would be best.

Regardless, thank you for taking the feedback into account! <3
ItsComcastic  [author] May 4 @ 9:37pm 
I'll try to get a new build out tomorrow night. I've been extremely busy, haven't been able to work on this. I was pretty sure my last update had no logging outside of dev mode.. It's possible the update I thought I pushed out never actually got uploaded.. Either way tomorrow I'll just take out all logging regardless of the mode you're in. I'll post again when that's pushed out.
SashaDeminova May 4 @ 5:08am 
Yeah, it's a shame that it spams the log like that, I like this mod but there's no way I can leave it enabled if it does that