Call of Duty: Black Ops III

Call of Duty: Black Ops III

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File Size
5.994 GB
Jun 10, 2017 @ 3:36pm
Jan 26, 2022 @ 1:55am
8 Change Notes ( view )

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In 1 collection by IceGrenade
IceGrenade's Zombie Maps
53 items
unlisted, seems one of the auto zones does not work after the forklift

Welcome to the Unfinished Goldeneye Project, it now comes to you. Originally it was planned to extend the map to the whole first 4 missions into 1 giant map with a glorious Easter Egg. However, other maps have taken priority and this will sit on the shelf and may never get finished, but instead of leaving it to collect dust, I thought some people might want to try it out :)

What does work
Most of the map layout is done at least for Missions 1-2, Mission 3-4 never made it.
Can make a decent progression into the Easter Egg, although a lot of it is testing stuff so you might find it is weird and the steps taken to progress are illogical and disordered. Basically you can play the map, but it is lacking a lot of features and is a tiny fraction of what was originally planned.

The Easter Egg
Move the Forklift
Drinkable Martinis (get drunk on martinis (not fully implemented))
Hack all computers
Shootable Alarms
Boxing Glove
Shootable Perk (untested)
Rapel down the Dam (can get back up by using the exit toilet)
Find keycard in Facility
Open door using keycard
Stay in the Elevator (unfinished but completes on a timer)
Shootable Spectre symbols
EE door in locker room moves after previous steps completion (unfinished)
Much more planned but not implemented in any form and it was never coded fully to complete in series.
Originally the map was going to feature Bond's laser watch, all guns from the game including golden and dual wield variants. +voicelines and characters etc

So it has a half broken easter egg and do not walk into the yellow portal (if you can figure out how to get to the demonic prison area) as it is not clipped and will kill you.

Last thing to note, at the time of making the map 4+ years ago, I was running on bare minimum specs. 8GB RAM a 970 GPU and an i5 processor, the game was getting very large and my knowledge was rather limited for all methods concerning optimisation. For me to pickup the project today, although I have a powerful pc, pretty much all the assets will need to be remade, 60% of the level will need to be fixed up and a lot more added.

Final Comment
Goldeneye 007 on the Nintendo 64 was one of my Favourite N64 games and I really wanted to make one of the best maps in Bo3 customs to commemorate it. However, given the incompleteness and the amount of work it requires. It now seems infeasible to work on such a project. I reckon it would take me about 3 dedicated years while working full-time to make this map into something truly great. I work full-time, I do not have that amount of free-time to spend.

I would be very happy if someone in the community wanted to take this project from me and finish it off, but I haven't asked as I don't know if there is anyone out there who shares the same passion for this game, who has the modding skills and who would want my stab at it. You would be very welcome to do so though. Please do approach me. I just finally accepted that this project will not get completed, and did not want to simply leave it hidden to the world, so I apologise for the poor state the map is in and how unfinished it is. You can still expect many more maps from me, but these days my focus is on much smaller and simple maps as they take a tiny fraction of the time to make.
C Jun 3, 2023 @ 7:33pm 
W map
callofdutyrepo Jan 25, 2022 @ 3:57pm 
Oh I was waiting for this one. Hopefully playable in it's current state.
VerK0 Jan 19, 2018 @ 6:33pm 
Coming Soon™

Trademark registered by Valve Corperation
IceGrenade  [author] Dec 8, 2017 @ 4:16am 
unlikely, try year 9,322,32,1,3,4441,2,3,1,1,3,4,5,1,1,233,2,2,2,2,1,1,13,2,3,1,3,4,999,2,34,4,0.1
VerK0 Dec 7, 2017 @ 9:48pm 
Release Year: 2019