Garry's Mod

Garry's Mod

505 ratings
rp_highwayimprobable
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
22.017 MB
Jun 5, 2017 @ 11:02pm
Jul 14, 2017 @ 11:52am
3 Change Notes ( view )

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rp_highwayimprobable

In 1 collection by sparkz
Mission Improbable map ports + other maps
8 items
Description


Get the collection!
rp_coastalimprobable - a map based on the first level of Mission Improbable.
rp_highwayimprobable - a semi-coastal map with a Combine and resistance base. Requires this.
gm_interprobable - a small scenic map that showcases the Source Engines capabilities.
rp_depotimprobable - a large Combine train depot map.

NOTE: I did not make the original map. The original map is from the amazing Half-Life 2 mod Mission Improbable. I edited the map to be fit for roleplay, posing and exploration.

Make sure to get the content for this aswell! The content was too large to be packed into this.

Features:
- Custom textures from Mission Improbable.
- Massive map size/play area.
- Hidden section of the map.
- Ideal roleplaying environment.
- Combine and rebel base.
- Full NPC nodes.
- Full air nodes.

Things added/changed:
- Central bridge opened up for usage.
- All triggers, most player clips, all NPCs and all scripted events removed.
- Unlocked all doors and opened most areas.
- Removed all weapons, items, supply crates, health kits, etc.
- Blocked exit tunnel from the map.
- Removed muscle car.
- Both parts of the map connected together.

Things planned:
- Fix the hidden section of the map to be suitable for roleplay.
- Add leech damage in the water.
- Fix some of the props popping in and out (this appears to be an issue with Garry's Mod, as even the original map file from the mod has this problem in GMOD).
- Optimization.

Requirements:
- Half Life 2: Episode Two

Other stuff:
if you want to find the map, it is called rp_highwayimprobable. You should enter that if you wish to use it on a server aswell.
I also noticed that on a feature on the Russian website VK, someone pointed out that this map has more brownish colors than original. This map contains the original lighting from the mod. This is the second level in the game and is supposed to have a time skip from mid-day to sunset. It is naturally orangish brown.

Credits:
sparkz (for editing the map)
Magnar Jenssen[magnarj.net]
Rick Underhill[editpoly.net]
Mission Improbable
Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)
Popular Discussions View All (1)
0
Jul 6, 2017 @ 11:40pm
PINNED: Policy for Map Edits
sparkz
80 Comments
Kiki Jan 28 @ 2:34am 
help i got all the content needed for the map but there are still errors around the bridge and inside and outside of the gas station
charple Jan 1 @ 10:46am 
help i got all the content needed for the map but there are still errors around the bridge and inside and outside of the gas station or whatever it is
dosh.ivon Nov 11, 2023 @ 8:10am 
will you make normal nodes. this map is so good for some sort of actions. but shitty nodes ruins everything.
⚜ Holy Crusade ⚜ Apr 12, 2023 @ 5:45am 
What the fuck are these nodes... I use the nodegraph tool and went to look for them... you put the nodes inside the ground in the map. Do you know how nodes work? A single node is the point where an npc will spawn if you use addons like ZINV for example, so if you put a node inside a god damn rock, the npc will spawn there and promptly get stuck. The node connections also tell the npcs where they can go, navmesh on the other hand tells them HOW to get there. So yea, I don't know if we have the same nodes on this map since you said "full NPC nodes" in the features.
𓀐𓂸 Mar 12, 2023 @ 2:28pm 
shit map missing textures
LeboyEB May 5, 2022 @ 10:33am 
Who do we enable gas Roof and Billboard Destruction pls (and how we lunch/enable the Canister luncher pls)
Gwesty33 Mar 19, 2022 @ 6:29pm 
nodes not working
Fancy_Force Jul 8, 2021 @ 1:15am 
nodes not working:steamsad:
kubason May 15, 2021 @ 9:16am 
interior of the base is called depot and the map is called rp_depotimproable u can find it in the collection section of this description
Fish Apr 9, 2021 @ 6:48pm 
interiors of the combine base?