PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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Best / Worst Weapons : A PUBG Weapon and Attachment Guide
Bloboid 님이 작성
PlayerUnknown’s Battlegrounds has swiftly become one of the most popular games on Twitch, with the Battle Royale-esque third-person shooter garnering a significant audience on the streaming site, unexpectedly becoming one of the most popular multiplayer games of the year so far.

However, with the game not exactly holding players’ hands when it comes to learning how to survive in an arena filled with up to 100 players vying for your blood, you’ll likely need more than a little help as you try to find your feet. As such, I've compiled this guide that will help you learn which weapons you’ll want to equip and where to find them.
   
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Weapon Distance and Ranges
Weapons ranges can be a tricky thing if you are new to the game, or if you are a returning player. The map in PUBG is divided in different lines. Your map will have 64 boxes on it which represent 64 square kilometer (64^2KM) Each yellow line on every side of the yellow box represent 1 kilometer. This isn't too handy just yet but after a little math we see that each box within your yellow lines are smaller white boxes which indicate a 100 square meters.
Zeroing Distance is essentially the vertical adjustment that you must make for how far away another player is. For example, say you are trying to shoot a player that is 500m away. Your scope has a zeroing distance of 100m. You would need to aim higher than the player to adjust for the drop of the bullet due to the distance of the shot.

Another example is that if a player was exactly 100m away and you had a zeroing distance of 100m, theorhetically the bullet would go directly where you aim it.

One last example is that if you set the zeroing distance for 500m and your target is only 100m away and your crosshairs are directly on the target’s head your bullet will overshoot the target.

Zeroing distance in PlayerUnknown’s Battlegrounds can be changed by using the Page Up/Down Keys on PC. If your target is "X" amount of meters away set your zeroing distance to its closest distance to that target. Use visual check points such as roads and homes on a map to tell how far the enemy is from your barrel.

Damage Chart
Reddit user ControlledBum compiled a breakdown of the stats of each of Battlegrounds‘ weapons, providing a look at which firearms are the most powerful in each category.
Assault Rifles
SCAR-L: What sets the SCAR above all other assault rifles is the ability to control the recoil when firing, particularly when you have an array of modifications attached. It’s the only AR that can comfortably use automatic fire at medium range.

M16: A great ‘off the shelf’ option that requires fewer modifications than the SCAR to reach its full potential. The M16 is fast and extremely accurate in single shot mode compared to other ARs, while burst fire is best limited to close range. It has just has three attachment slots—magazine, barrel and optics.

M416: Offers similar levels of modification to the SCAR, with the option to add a tactical stock that is required if you plan on using automatic fire anything above 20 meters. Not quite as stable as the SCAR, but with a faster rate of fire it’s still very viable. A good all-round weapon that doesn’t truly excel at anything.

AKM: Does the most damage per bullet, meaning it’s an exceptional tool if you’re able to land multiple headshots, but heavy recoil and a slightly slower rate of fire mean it’s probably the weakest Assault Rifle overall, with a poor automatic fire mode. For best results stick to single-shot above 20m and always try to land those headshots (it should only take 2 headshots to down an enemy – if you can land them). Only has three modification slots – magazine, barrel and optics.
SMGs
Vector: A tiny package of doom that incapacitates quickly and is limited only by its short range. There's no weapon I'd rather have in the last moments of most matches, where I'm enclosed in a small area. Nearly always best used in full-auto, firing in bursts to retain accuracy beyond 15m.

UMP: The bridge between SMGs and assault rifles, with the slower rate of fire offset by limited recoil and a better effective range (30-40m) than the Vector. The UMP requires a lot of modifications to reach its full potential. Fire it in full-auto to take people down quickly. Its 9mm ammo should be plentiful.

Uzi: Fast, but wildly inaccurate. With a stock the Uzi becomes far more stable, but it’s still terrible at anything above 15-20 meters. This gun is amazing for clearing out buildings and rushing it can be just as useful as a shotgun when used correctly.
Snipers
AWM: Immensely powerful. The AWM is the only gun in the game that will one-hit KO against a level 3 helmet. With exceptional range, in the right hands it’s an invaluable tool for taking down well-geared foes. You'll only find it in care packages, along with its for-now unique .300 Magnum (7.62×67 mm) ammo type.

SKS: The weakest and worst long gun, fulfilling its role as a marksman rifle rather than a fully-fledged sniper weapon. I tend to prioritize it below assault rifles unless there’s a handy sniper rifle silencer to attach to it, due to the rarity of sniper mods and the selection of solid single-fire assault rifles.

Kar-98k: A fantastic rifle, with decent iron-sights and deadly accuracy. Try to take the extra moment to line up headshots while operating the Kar-98—the slow rate of fire often means you’ll get limited opportunities to shoot and it can be difficult to hit targets that are moving defensively. A single headshot will KO enemies wearing anything below a level 3 helmet. Body shots will require at least two shots, or three against a level 3 vest.

M24: Kind of like the AWM’s little brother—not quite as powerful but still highly effective at distance. If you want to hide in the hills and take potshots, this will be your weapon of choice thanks to its relatively abundant 7.62mm ammunition.

VSS: One of the less common and newer riles, the VSS is very special because it has a built in supressor and a complementary 4x scope. This gun is quite weak at medium to long ranges due to it's 9mm ammo which is less accurate and has less range and less damage. This gun is mainly used end game to chip at opponents' HP end game, restricted by its short range thus being good then.
Pistols
Pistols are not in an especially good place at the moment. They're weak, inaccurate, and have bad iron-sights. If you’re using a pistol during any stage other than the first five minutes of a game, the better option is probably hiding and avoiding combat altogether.

Choose whichever pistol matches ammo types with your other weapons to save inventory space and then hope you never have to shoot it. Beware the awful reload time on the R1895 but it is the most accurate and best pistol currently.
Shotguns
S686: The classic double-barrelled shotgun is probably the most effective tool for extreme close quarters AND the best at medium range. If you miss both shots you’re probably dead, but the two rounds are enough to finish off even the most heavily armored enemy and can be fired almost simultaneously. With the longest effective range of any shotgun (around 12m) and the fastest time to kill a fully armored enemy, the more modern shotguns pale in comparison.

S12K: The S12K is great if you’re worried about accuracy, with five rounds in a mag and a speedy rate of fire you can comfortably spam it at close ranges. You can't attach a choke, which means it’s less effective than other shotguns at anything beyond close range, while it does slightly less damage per shot. Uses assault rifle modifications (don’t even think about sticking a scope on it though).

S1897: The pump-action shotgun is, like all weapons of this class, incredibly powerful at close range (up-to around seven meters). However, the slow rate of fire can spell your doom if you miss even once, making it unforgiving.
Special Guns
M249: Another care package only weapon, the huge 100 round box mag, strong damage and speedy rate of fire make this a potent tool for car destruction, while at mid-range it can tear exposed targets to pieces. The M249 is even surprisingly effective at long ranges, particularly if you go prone and deploy the tripod (this happens automatically). Try to fire it in bursts or you’ll quickly lose accuracy.

Crossbow: A weapon for people who want to share clips of themselves pulling off clutch shots. With damage second only to the AWM, the crossbow combines with poor range and a slow projectile travel time to give you a weapon that is extremely limited in usefulness, but extremely satisfying to kill with. The bolts fall to the ground quickly after a few dozen meters. It is wonderfully stealthy, though. A quiver attachment slightly improves the dreadful reload time.

Tommy Gun: The Tommy-gun is easy to control and doesn’t do too much damage, but the fast-rate of fire and 100-round drum mag means it’s exceptional for shooting vehicles. The fact that it’s limited to care package drops means you’ll probably be quite angry if you risked everything for this underwhelming antique. If you have a Vector or UMP with all the mods they’re simply more reliable weapons for killing people quickly.
Melee

The frying pan the only melee option worth taking right now, primarily because it can save your A$$. I've been shot multiple times hearing metal ricochets and later realizing its saved my Anu$.
Assault Rifle Attachments
Vertical grip/angled grip – The angled grip improves stability to a lesser degree and offers faster aiming down the sight, but you should prioritize the stability boost of a vertical grip to get the most out of your AR.

Compensator, suppressor, flash hider – one of the key choices you need to make. Suppressors are deadly on all assault rifles, severely limiting your opponent’s ability to locate you through directional audio. A compensator steadies recoil which can be vital if you’re planning to fire in full-auto at anything above close range. If you find a suppressor, prioritize it over a compensator unless you have another suppressed weapon. Recent community testing has shown that the flash hider reduces recoil to the same degree as the compensator, while giving the added utility of hiding gun-fire, making it a great pickup.

Extended Quickdraw Mag – Simply more useful than a regular mag. Having those extra bullets at the ready fundamentally means that they're ready to fire, with a quick reload too.

2x 4x or Red dot Sight – Assault rifles truly shine with decent optics, the superior magnification of an 4x allows you to focus on headshots.
SMG Attachments
Recommended SMG mods:

Extended magazine – Absolutely vital to make the Vector and Uzi in particular shine, as the base, magazines are so shallow.

Suppressor – High rate of fire plus near-silence is an insane combo.

Vertical foregrip – Gives a vital boost to both the Vector and the UMP’s effectiveness at range by steadying the recoil.

Uzi stock – If you have your heart set on using an Uzi, be sure to pick this up to improve stability and lessen recoil.

Vector Stock – Improves recoil and stability while firing.
Sniper Attachments
Recommended sniper mods:

4x ACOG 8x scope, 15x scope – An AWM or M24 with no scope is a curse in disguise—they have no iron-sights. Use a 4x or 8x while using the SKS because of its medium range

Suppressor – Nothing in Battlegrounds is more terrifying than realising a sniper is shooting at you, without being able to tell which direction they’re firing from. Very OP.

Kar98 Bullet Loops – Adds a quicker reload speed.

Extended, Quickdraw, and Extended Quickdraw Mags – If you ever find one of these try to pick them up. Pretty self explantory.

Shotgun Attachments
Recommended shotgun mods:

Shotgun choke – Gives the S686 or S1897 a much-needed boost to range, making them effective at picking off wounded enemies at distance, or throwing buckshot into cars full of enemies.

Extended mag – Makes room for a couple more cartridges in the S12K.

Bullet Loops – Adds a small but faster reload to the S686 and S1897.
댓글 32
Mize 2019년 8월 14일 오전 11시 02분 
@Ap2000
this thread is 1 year old, before they changed all AR recoil, the days when m16a4 is just dominating
Eous 2019년 8월 8일 오전 12시 48분 
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Ap2000 2018년 8월 31일 오전 11시 23분 
"M16: A great ‘off the shelf’ option"
hahaha what
The M16, especially since the rebalance several months ago, is absolute garbage and on par with the Winchester.
HoneyCentaur 2018년 3월 19일 오후 10시 11분 
the superior magnification of an 4x allows you to focus on headshots. 'an' should be 'a'
useless puppy 2018년 3월 17일 오후 2시 51분 
Thanks
Bloboid  [작성자] 2018년 2월 14일 오후 1시 36분 
Ok
Joe Banks 2018년 2월 14일 오후 12시 40분 
That means i have a bigger dick right?
Bloboid  [작성자] 2018년 2월 13일 오후 8시 26분 
well Wicked02, your CS inventroy is inferior to mine :D
Joe Banks 2018년 2월 13일 오전 8시 03분 
faggot u suck at the game win a game then talk to me
Peel Apple 2017년 11월 4일 오후 10시 52분 
1111