Stellaris

Stellaris

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VisiblePrecursors
   
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Tags: Anomalies
File Size
Posted
Updated
158.412 KB
May 31, 2017 @ 12:18am
Jun 16, 2017 @ 5:10am
15 Change Notes ( view )

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VisiblePrecursors

Description
A hopefully thurough fix to precursor event chains.

I really like the Precursor events, and it sucks that players often cannot complete them. I've devised an overcomplicated fix for this, and could use your help testing and improving it!

The Fix:
-Precursor anomalies are removed
-Precursor sites are generated at game start
-Archeology sites are globally visible and include some system map art
-Surveying *or* trading star charts for survey data will grant the site's special project
-All precursor chains are now acessible in a single game

The wonderful story text and chain discovery/completion remains unchanged, but the above should allow you to reliably complete them now.

In order to use this mod, you will need to start a new game (precursor sites are generated on game start).

I am uncertain if all chains should be available as they are in this current version, and would love some feedback. Certainly as designed they grant too much unity in single-player this way, and this method damages replayability somewhat. Locking players in is difficult to do without creating weird situations, like spawnng on the border between 2 or 3 regions.

Files modified:
common\anomalies\
00_anomalies_precursors.txt
00_anomaly_categories_precursors.txt

events\
precursor_events.txt

localisation\english\
events_l_english.yml
projects_l_english.yml

(Compatibility should be largely ok, but text issues with mods that also need to change basic event and project localization files)

95 Comments
IsomorphicAlgorithm Sep 18, 2023 @ 12:51am 
Bump :(
kevinhann May 31, 2019 @ 10:51pm 
Is there any working version of a mod that allows you to find all precursors? I'm struggling to find one and judging by the comments this one is out of date and has issues :(
Katana Sado Mar 4, 2019 @ 5:27pm 
There is some conversation bugs because of this mod being outdated but other than that it works fine for me. It just makes it hard with some of the conversations as you don't know what they are calling about or what your response options are or what might happen when clicking one.
loyalgaurd Feb 9, 2019 @ 9:29pm 
Please update
Vaeringjar Jan 3, 2019 @ 3:58am 
@PlayOnWords
I think it's a vanilla bug, also getting it with the mod Nikal linked
PlayOnWords Dec 16, 2018 @ 7:36am 
This mod actually seems to still work perfectly in 2.2

One thing I noticed is that the precursor anomalies DO NOT give the artifacts with this mod on. ONLY THE VISIBLE SITES DO!

However, the anomalies still give your scientist tonnes of EXP. Especially the level 10 anomalies. You can save them to be use to level up your future scientist leaders.
PlayOnWords Dec 8, 2018 @ 9:58pm 
Okay, I did some testing, and it looks like this still works. Only thing is, some anomalies that create the artifact(s) will still show up.
PlayOnWords Dec 7, 2018 @ 3:17pm 
Does anyone know if this works with 2.2?
Peter34 Aug 27, 2018 @ 6:37am 
You updated this mod? Link?