Transistor

Transistor

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The One-Shot Build
By Lucy Kushinada
This is my most powerful build after loads of experimenting that will help you decimate anything that comes near you. No Process is safe from this. You can try it out if you're having trouble fighting the Process with Limiters.
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Introduction
The One Shot Build is my most powerful build that will destroy one or multiple Process(es) in one Turn(). This build relies heavily on Turn() so try to avoid any Process when Turn() is on cooldown.

This build works wonders with every Limiter except for Resilience and Responsiblity as Shielded Cells is troublesome to break since you can't use abilities on Turn() cooldown. I will add an alternative to this build which you can also try out that is based on the One Shot build but built for fights with 10 Limiters, which I have used to obtain the achievement.

I will be explaining in-depth on my reasons of using each Function so I hope you enjoy reading it! :)
The One-Shot Build
The One-Shot Build uses Damage Stacking abilities and a powerful Damage ability to utilise the stacks to deal INSANE damage. However this build can be very expensive in mems so watch out.

Example of my full build

Damage Stacking Functions:
- Void()
- Crash()
- Mask()

Damage Dealing Function:
- Tap()

Core Functions in this build (must have's):
- Void()
- Crash() (as Void() upgrade)
- Tap()
- Mask()
- Jaunt() (as Passive)
- Breach() (as Passive)

Passives

Jaunt() + Breach()
These two passives are the most important because since this build relies so heavily on Turn(), you need to be able to get as much Functions as you can in a Turn() and make sure Turn() comes up as fast as possible in fights.

Get()
Doesn't do anything for the damage of the Build but it's a core Function in every aspect. Collecting Cells from further away is a must-have because walking up to it is slow and you're going to get hit going there. Not to mention YoungLady spews Cells everywhere and makes it impossible to collect all the Cells without Get(). Get() can only be replaced when fighting the non-Process enemies since they do not drop Cells.

The Fourth Passive
Anything goes into here so go wild!
My favourite for this slot is usually Bounce() because of its deflecting shield that negates damage every few seconds. Bounce() will probably be in your Passive slot for 10 Limiters fights because it will save you countless of times but feel free to use any other Functions.
Ping() or Crash() is also good here because it allows you to use Turn() to walk and doesn't make it feel like a waste or help you tank up from the Efficiency Limiter respectively.

Functions

Void() + Crash()
As simple as it gets, Void() and Crash() both stack damage multipliers for your attack so putting them together creates the best wingman of all time. Remember that Void() stacks up to 3 times so don't ever use more than 3 Void()s (not that you need to anyway). Lower health enemies only need 1-2 Void()(s) so you don't have to expend your whole Turn() and can allow it to recharge faster.
  • Upgrade 2: Anything
Second upgrade here is also up to you to decide. Whether you want it to be a Gravity Well with Get() that sucks enemies in for guaranteed Tap() hits or Purge() to get more damage in
when using Void(), the chosen Function will depend on how you control Red. One recommended Function() that I use here is Spark() because it allows Void() to stack twice with one hit, making any low health enemy to be destroyed using only one Void().

Tap()
Tap() is used because it has the highest base damage (with Cull()), hits in an AOE so there's no random misses and it has Lifesteal. This Function will destroy a Process without effort and at the same time heal you, so it easily wins the BEST ABILITY award. Its range will never present a problem because a lot of enemies will approach you to attack or you can easily walk into its range normally or with Turn(). Do note that Tap() does not backstab so you do not need to waste time walking behind Processes.
  • Upgrade 1: Ping()
  • Upgrade 2: Anything
Recommended upgrade for Tap() will be Ping(), because Tap() is quite expensive without it, and with Ping() you can easily squeeze in multiple Tap()s for decimation.
Second upgrade is the same as above which is whatever you want. I.E. extending its range with Load() or Spark(), increasing its damage even more with a second Void().

Mask()
Simple here as well. Use it before an attack and watch your damage skyrocket even further. It is also an evasive function so you can use to reorganise if you are being overwhelmed.
  • Upgrade 1: Anything
  • Upgrade 2: Anything
Both upgrades here are also to your choices. You can add more damage to it by upgrading it with another Mask() or upgrading it with Jaunt() to reduce its cooldown.

The Fourth Function
Whatever goes here will probably not be in use. If you have Max mems (32), you probably have spare mems left so just place any function you would like to use here. I usually just toss in a damage Function here as fodder so if I happen to die, it can overload this Function or I can use this Function as backup if Tap() gets overloaded.
10 Limiters considerations
Can this build be used for 10 Limiters?
Well unfortunately this build does not work too well with 10 limiters because of Responsibility and Resilience Limiters. Resilience will take away a lot of mems so you have to use less expensive Functions and Resilience giving Cells shields will make life tough because you have to hit one more time to collect Cells; if you don't plan to break their shield in Turn(), you will not get a chance to outside of Turn().
Jaunt() is also a must-have function upgrade for any damage functions so that you can use it outside of a Turn() to break the shields of the Cells, which is not in our original build.

No worries though, a variation of this build that still relies on Void() will work.

One recommendation is to do the Risk() Achievement when you recurse. This allows you to gain more levels and get the second Functions to use, which the variation build utilises.

10 Limiters Build
Forewarning: This build has helped me get the achievement however it had setbacks when challenging certain enemies (i.e. Creeps). Getting the achievement still relies on player skill and enemy spawns.

Example of my 10 Limiter build using all available mems

Damage Stacking Abilities
- Void() + Crash() upgrade
- Mask()

Damage Abilities
- Bounce() + Jaunt() upgrade
or Anything with good AOE

Passive Abilities
- Jaunt()
- Breach()
- Bounce() 2
- Get()

This variation build uses Bounce() to inflict as much damage as possible in an area and to take out as many shields as possible from Shielded Cells. Void() is still mainly used to ensure maximum damage to destroy an enemy. Breach() Passive can be swapped out to include a Ping() upgrade for Bounce() and include another 2 mem upgrade of choice. Bounce() has Backstab damage so do try to get behind larger health enemies if possible.

Use Bounce() during Turn() recovery to break the shields off Shielded Cells and the Cell should be able to get pulled in by Get() passive. If Bounce() has a slow attack speed for comfort, then it is best to swap out Breach() passive for a Ping() upgrade to speed up the attack as mentioned above.
Conclusion
All in all, damage stacking is pretty awesome in this game and it's definitely better than stacking multiple damage functions together in one Turn(). Void() really help change the game once obtained and the Process stood no chance against Red.

I hope this build will help you out in your journey through Cloudbank and big thanks for reading my guide!
5 Comments
r.paulini May 25, 2023 @ 11:34am 
I used get as an upgrade for void to keep stuff together. Everything except jerks is trapped in there with no way to get out. Personally also used cull as the upgrade for tap. My second void is on my mask to go for even bigger one shots. Cull stuns pretty nicely on tap as well. Big warning is that tap cannot hit the spine. If you have nothing else to do damage you will look silly like me when they spine is mean to you.
Tess Nov 3, 2022 @ 3:16am 
nicely done, I will help for my end game!
dogmai Sep 7, 2022 @ 11:56pm 
helpful
egyFM Aug 30, 2018 @ 8:32am 
Fantastic guide.
Triskellion Oct 22, 2017 @ 4:43pm 
I need healing