Cities: Skylines

Cities: Skylines

1,252 ratings
Road Options (Road Colors Changer ++)
File Size
4.692 MB
May 24, 2017 @ 2:30pm
Jun 10, 2017 @ 7:06am
9 Change Notes ( view )

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Road Options (Road Colors Changer ++)

Change road colors, remove crosswalks, remove road markings and more.

Provides sliders to change road colors per road category.

Lets you remove crosswalks and road markings (Highways, Vanilla small and medium roads done so far, rest coming soonish).

You can use this mod to remove road arrows and roadside props like parking meters and fire hydrants as well.

Current Features:
  • Color change for all roads/highways.

  • Highways markings removal.

  • Vanilla Small Roads markings and crosswalk removal.

  • Vanilla Medium Roads markings and crosswalk removal.

  • Global Road Arrows removal.

  • Global Random Roadside Props(hydrants, parking meters, electricity boxes, etc) removal

Planned features:

  • Vanilla Large Roads markings and crosswalks removal

  • Per-category arrows and props removal

  • NExt2 roads

  • Maybe lights, bus/tram stops, highway signs, manholes, etc. could be removed too :p

  • Eventually I'd like to allow for each road to have its own settings, instead of being categorized. But that's a lot of work so it's more of a wish-list item.

How to use



Load city.

Open Options Menu.

Change Colors.

Hold SHIFT to lock sliders and change all 3 colors at the same time.

Colors are updated upon releasing slider handle. (Updating live is too memory intensive.)

There are options to remove zebra crossings and/or lines/markings. (Large roads not done yet. Nor any of NExt2 roads.)

You can also remove road arrows and roadside random props. Once removed, you'll need to reload the game from main menu or restart the game for props and arrows to reappear if you change your mind.

NOTE: This mod doesn't actually remove the crosswalk lanes and the ability for Cims to cross the street. It only removes the white stripes part of the texture. Cims will still be able to cross the road at intersections even if you disable crosswalks with this mod. To prevent cims from actually crossing, you need to use TM:PE.

Known issues

  • Tunnel entrance prefabs are not affected.
    Tunnel entrance prefab uses a different shader and is missing the textures completely. I haven't figured out how to change those... if you know, tell me :D
  • Lod's aren't perfect, but I've maxed the lod render distance so it's least noticeable.

Incompatible mods

Network Extensions is incompatible, please use Network Extensions 2.


Thanks to hyperdrive_engage for original mod and to cylon33 for previous version.

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.


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OrrinWolf Aug 4 @ 7:23pm 
I tried out this mod, to help with getting my roads the color I wanted them since intersections were dark black, while the rest of my roads were a different shade. This indeed helped with that. However, when I loaded up the natural resources view, the entire map was gray, the color of around medium ore. Then when I looked at pollution view, the entire map was brown, except where water was present on the map.

So, I removed the mod, and now every map I load, new game or existing game, the gray map problem is present. But it only started when I downloaded and tried this mod.

Now, I've removed any mods related to color, and the problem has not gone away. Has anyone experienced this, either with this mod or another? I cannot seem to solve it.
wngdweeler Jul 10 @ 3:29pm 
Is this mod dead?
=SAVERS=#1 Jun 25 @ 7:45am 
Hey TPB do u have still have money to update this MOD?

Would u mind to don't snob our comments?
aksen May 26 @ 12:19am 
Mod error...

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\932192868 [RoadColorChanger.dll] has caused an error [ModException]

System.NullReferenceException: Object reference not set to an instance of an object
at RoadColorChanger.RoadColorChanger.SetPrefabTextures (NetInfo) <0x00402>
at RoadColorChanger.RoadColorChanger.SetAllPrefabTextures () <0x00127>
at RoadColorChanger.RoadColorChanger.OnLevelLoaded () <0x0004c>
at RoadColorChanger.Mod.OnLevelLoaded (ICities.LoadMode) <0x001d4>
at (wrapper dynamic-method) LoadingWrapper.DMD<DMD<OnLevelLoaded_Patch1>?-622997504..OnLevelLoaded_Patch1> (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
irishbutcher May 21 @ 10:32am 
Can you make it so that you can remove street lights? It's for my apocalyptic city immersion and what not
nhatanh0475 Apr 15 @ 5:00am 
Hope Network Skins 2 has remove walk cross too. (Hope would remove specifict juntion which is the thing that this mod doesn't has)
aubergine18 Apr 6 @ 9:33pm 
Use Network Skins 2
washington.mauta Apr 1 @ 8:14pm 
pior mod que tem.
károly* Mar 28 @ 8:25am 
@NOiZE try Hide It! its on the workshop
NOiZE Mar 25 @ 12:44am 
sad that this is dead ;-;

I really liked that you can remove just the highway markings