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St least my freakin science ships should be able to survey, i wouldn't mind them being shot down in the process. Don't need a casus belli because of that, but maybe a good twist to start a border war.
I've thought about investigating whether an upgraded base could be used to to control adjacent systems, thus negating the need to have a base in literally every system, but that's the closest that's likely to be achieved and I haven't yet checked out its feasibility.
It could be setup so that the cost of building them is reduced - which would likely cause more empires to be strung out towards high value systems and produce more dynamic and less blob-like empire shapes, but the restriction to hyperlanes doesn't allow for the disconnected systems so much. (Unless, there are many, many, many wormholes and you can make wormhole exploration tech a starting/super early tech.)
The 2.0's border system is too "heavy" compared with RealBorder, that the initial border-radius is way too large with relatively high cost outposts (starbase)
I am thinking if RealBorder can achieve a "dynamic" border range like 1.9, that an upgradable outpost (starbase) still provides a very small initial radius but it can grow with the planet population (if the system has) and outpost level?
And keep the old (1.9)'s outpost (which cannot be upgraded to starbase) with a very low cost for a quick grab of stars, but its border range will remain at the minimum?
Thank you!
I can provide some personal preferences to RealBorder.
The RealBorder can provide a sense of "development" and "expansion", at an initially low cost, that an empire has to start with very cheap outposts to claim stars under a very small initial radius of border (just like the first picture of the workshop page). And around like 30~50 years later, surrounding stars are mostly claimed by different empires, mixed with each other of different colours.
However, if you can explain what changes you would make to 2.0 similar to this mod then I might look at making a new version.