Stellaris

Stellaris

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Real Borders
   
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May 23, 2017 @ 10:29am
Sep 24, 2017 @ 4:47am
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Real Borders

Description
What makes a border real? The abilty to plunk down a flag and say, "Oi, I'm walking here!"

This mod is designed to make the concept of border wars much more significant, as it's much more likely that your borders will be maleable and vulnerable to AI colonisation near you, and vice versa.

It also makes it much more likely that you'll be able to snag that great world just inside your allies' territory.

Recommended play:
- All warp or wormholes
- Selected options to create crowded galaxies with many inhabited planets (for max chaos)

This mod has the following effects:
- Reduces the base border range for colonies and frontier outposts to 5 (compared to 15 and 20 before)
- Reduces the habitat modifier from 0.33 to 0.2
- Increases the border generated by population by 25%
- Reduces the cost to build FO's to 50 minerals, and their upkeep to 1 energy and 0.05 influence
- Reduces the minimum free range for outposts and colonies down to 15
- AI weightings for constructing fontier outposts were also updated accordingly - they build plenty of them now.

The following files are affected and will clash with mods effecting the same thing:
- 00_utilities.txt (Please let me know if you know how to fix this as I tried but failed.)
46 Comments
azterior Apr 26, 2019 @ 10:15am 
Ah, thanks for the reply! It really is a shame but I appreciate you keeping it up for those who do.
MasterOfGrey  [author] Apr 25, 2019 @ 9:27pm 
This mod is no longer compatible with the game architecture post 2.0. It exists purely for those who wish to play on legacy versions.
azterior Apr 25, 2019 @ 6:12pm 
this mod looks great and is probably my ideal border mod, any plans to update it (I'm guessing not lol)
malthric Mar 30, 2019 @ 6:11pm 
update it please
kinngrimm Mar 24, 2019 @ 11:38am 
What i dont get in a space game, that you can not cross into space from someone else at all. Sure there should be certain repurcusions for tdoing so, but even when you look at the 5th Element with a physical border in space, it was only their good manners which held them back till they got the green light.
St least my freakin science ships should be able to survey, i wouldn't mind them being shot down in the process. Don't need a casus belli because of that, but maybe a good twist to start a border war.
MasterOfGrey  [author] Mar 13, 2018 @ 3:16am 
There are a few issues with the proposal there - the new setup in 2.0 precludes the possibility of tying any expansion to population because each station exerts control over precisely 1 system and the displayed borders are merely a map of the midway points between it and adjoining systems.

I've thought about investigating whether an upgraded base could be used to to control adjacent systems, thus negating the need to have a base in literally every system, but that's the closest that's likely to be achieved and I haven't yet checked out its feasibility.

It could be setup so that the cost of building them is reduced - which would likely cause more empires to be strung out towards high value systems and produce more dynamic and less blob-like empire shapes, but the restriction to hyperlanes doesn't allow for the disconnected systems so much. (Unless, there are many, many, many wormholes and you can make wormhole exploration tech a starting/super early tech.)
tsconfig.json Mar 13, 2018 @ 2:41am 
(continue)

The 2.0's border system is too "heavy" compared with RealBorder, that the initial border-radius is way too large with relatively high cost outposts (starbase)

I am thinking if RealBorder can achieve a "dynamic" border range like 1.9, that an upgradable outpost (starbase) still provides a very small initial radius but it can grow with the planet population (if the system has) and outpost level?

And keep the old (1.9)'s outpost (which cannot be upgraded to starbase) with a very low cost for a quick grab of stars, but its border range will remain at the minimum?

Thank you!
tsconfig.json Mar 13, 2018 @ 2:41am 
Hi MasterOfGrey, Thanks for the reply!

I can provide some personal preferences to RealBorder.

The RealBorder can provide a sense of "development" and "expansion", at an initially low cost, that an empire has to start with very cheap outposts to claim stars under a very small initial radius of border (just like the first picture of the workshop page). And around like 30~50 years later, surrounding stars are mostly claimed by different empires, mixed with each other of different colours.
MasterOfGrey  [author] Mar 12, 2018 @ 11:20pm 
Hi MacEnow, I view 2.0 as having made this obsolete and so had no intention of updating.

However, if you can explain what changes you would make to 2.0 similar to this mod then I might look at making a new version.
tsconfig.json Mar 10, 2018 @ 5:23am 
I persoanlly used this mod for a quite a longtime before 2.0 and still preferred 1.9 + Real Borders than 2.0's new border system. It would be great if Real Borders could be updated and compitable with 2.0