Torchlight II

Torchlight II

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Dungeon Challenge ReMod
   
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Tags: Maps, Items
File Size
Posted
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528.867 KB
May 20, 2017 @ 6:22am
Jun 12, 2017 @ 1:11am
10 Change Notes ( view )

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Dungeon Challenge ReMod

In 1 collection by doudley
My modder's tools for easy modding
6 items
Description
Update June 12, 2017: Dungeon Challenge Result Message Box Fix

A remodification of Dungeon Challenge by Attack Gorilla. Fixed spawning issues and added dungeons. Don't use both mods at the same time will ya.

The purpose of this mod is to have a better enemy spawning control on both of AG's dungeons and at the same time make them more tolerable and fun. This mod will also introduce my very own dungeons to be added to the line up of Attack Gorilla's Map Dungeons.

Monster Mayham
A dungeon challenge that will allow you to beat up every boss and champion your current modded game has. A common enemy will spawn on start and will respawn on each death but you can toggle the Hard and Ultra Hard modes to make the spawning more fun.

The original dungeon challenge 1 by AG has issues that makes the challenge stoppable. I fixed that issues by excluding spawns of invincible and untargetable units in this dungeon, that means no more target dummy, no more pets, no more game crash.

Skeleton Horde
A dungeon challenge that would really gives the chill! Experience an all out swarn of skeletons, spawning more with every kill. Champion skeletons will litter the area before you know it!

The giant skeleton from the original dungeon challenge 2 has been changed and will make an action to kill all skeletons if the Champion Mage was killed. The plunger to start the challenge will reappear when you defeat the Champion Mage

Champion of Champions
A dungeon challenge for dauntless players. A champion exclusive arena, where as the more champions you defeated, the more champions will battle you at the same time. Enter the Safe Zone if you need to catch a breath.

Band of Bandits
A dungeon challenge is a massacre by definition! These are not random monsters but human enemies all focused on looting and killing you. Survive the endless trial and gain experience on a wind. Watch your back for assassins!

Dungeon Challenge Maps are sold by each town's Blacksmith


Original Dungeon Challenge
http://steamcommunity.com/sharedfiles/filedetails/?id=141154291

Past Documentation

Special thanks to steffire3 for introducing me to the original Dungeon Challenge mod.
55 Comments
tukkek May 29, 2021 @ 3:43am 
While this is obviously an incredibly impressive technical achievement in what's possible with GUTS, it seems to make no sense at all from a gameplay point of view - imagine playing a Hardcore character in these challenges: they are extremely risky, resource-draining and give literally zero rewards for your trouble compared to just playing the campaign or maps normally.

The oddest thing is that this seems to be so incredibly easy to fix (I may be wrong though): just have the monster drop gold or spawners drop gold every minute or so, that players can auto-pickup by just running around the arenas without interrupting the ongoing fight...

Why anyone would go to this much trouble to build this masterpiece and not go a step further to make it make sense as part of a video game is beyond me?
doudley  [author] Jul 6, 2018 @ 8:03pm 
@h

Those are hidden features, not bugs! XD

But in seriousness, those bugs cannot be avoided, all generated maps from item are automatically recognized as an access from Mapworks. I just did not prefer to share that trick officially due to negligence or simply I just had many on my hand during those days.

Thanks for the share and for playing with the mod!
SnivyTries Apr 6, 2018 @ 3:08pm 
Did the scale effect work on maps? Still looking to see enemies that end up enormous on later floors XD
da gaming Apr 6, 2018 @ 7:12am 
In the first few minutes of using this mod I have found some huge bugs:
1. After dying it is possible to select "resurrect at the dungeon entrance" option and continue the challenge without any penalty exept for the resurrection.
2. After dying and selecting the town resurrect option you are teleported to the mapworks, and the mapworks option is added to all town portals - this skips a big part of the game's progression.
Except these few bugs this mod is great.
doudley  [author] Aug 21, 2017 @ 7:05pm 
"add a few dungeons challenge" - from google translate

Is this a request? So far these 4 are the only dungeon challenges available. They may not be varied and flavorful but these 4 provide scenarios so that you'll be able level up quickly.
烟花绽放之刻 Aug 21, 2017 @ 1:43am 
添加几个地下城挑战
doudley  [author] Jun 13, 2017 @ 6:10pm 
Wow, I think your idea is possible! I'll check if the scale effect works on map/dungeon affixes. :)
SnivyTries Jun 13, 2017 @ 6:03pm 
What would really be cool is a map where the enemies get progressively larger and stronger as time goes on, or a central boss that competes for kills, getting bigger each kill it gets.
doudley  [author] Jun 12, 2017 @ 2:33am 
I imagine a dungeon where the map's design can be used against the enemies, same with "Toxic Imprisonment" idea....but I have to assure if the exp points does accumulate to the player...

A flat map with semi-transparent damaging walls sounds fun too! :)
steffire3 Jun 12, 2017 @ 2:06am 
@doudley (author): That sounds promising!

Imagine a dungeon where the Player has to decide whether to pass through damage walls to gain a better position or stay, heal and fight the foes within that "room".