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Dungeon Challenge AG01 (v.14)
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Apr 24, 2013 @ 10:08pm
May 2, 2013 @ 10:22pm
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Description
Challenge yourself and your character with endless monsters that level up as you kill them.

The map with be a random drop in-game, or can use command "Challenge001_AG" in the command console to drop the map at your location in game. Map Works map seller is also likely to carry the map.

This challenge uses all monsters in the game in a new random order you enter the dungeon (this means everything from simple skeletons to bosses).
If you exit the dungeon the dungeon will reset.
There is a HARD mode switch which will triple the number of simultaneous monsters.
Once you enable hard mode you will be able to enable ULTRA mode which will spawn additional monsters every 10 seconds.

Note that there is a respawn switch in the dungeon which will kill off all monsters in the dungeon and respawn new monsters. This is needed because TL2 has some creatures in game flagged as monsters even though you can not attack them, sort of like NPCs, so if you find yourself stuck with no monsters simply flip the respawn switch.

***UPDATE 5/2/2013***
New "Skeleton Horde Challenge" added. The map with be a random drop in-game, or can use command "Challenge002_AG" in the command console to drop the map at your location in game. Map Works map seller is also likely to carry the map. This challenge starts with one skeleton and then every time you kill a skeleton two more will spawn in its place, until the horde becomes to big for you to handle. Every 100 kills the horde level increases. at different key kill count points alternate skeletons will enter the mix to add more difficulty.
11 Comments
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✪ neebs Aug 15, 2013 @ 8:41am 
Bragging me just got to level 281 on the skeletons rocking an elite glaive-outlander. I don't see any issues on the skeletons. The other map, however, has this strange issue where monsters just won't die (Stops at 1 hp, starts healing). I know the respawn lever works, but when you try to increase the difficulty, you get an overwhelming amount of monsters to do that with, in addition to the fact that it somewhat defeats the purpose when you just have to kill every 3rd-ish mob like that. All that aside, these are awesome maps and they're fun to just go ham on.
Nutero Aug 5, 2013 @ 12:51pm 
a veteran like you could help the kid with his forbidden vault (endless dungeon) http://steamcommunity.com/profiles/76561198026943782/myworkshopfiles/?appid=200710,
to get his idea with the champions and bosses running. thx for your contribution since torchlights first breaths anyhow xD
Scoobymoso May 12, 2013 @ 10:10am 
lalalal
Attack Gorilla  [author] May 4, 2013 @ 8:12pm 
I know and thank you. If I create more challenge dungeons they will be added in future revisions of this mod. If anyone has any ideas I will see about implementing them...
Nidan Ninja [PART] May 4, 2013 @ 6:34pm 
Good advice, however it is somewhat annoying. :) I wish to test more dungeons if you are willing to create them. Nice job so far.
Attack Gorilla  [author] May 4, 2013 @ 2:24pm 
I have it set to all monsters. For some reason Runic flagged non-monster things in game as monsters, which is why you will get random stuff like that sometimes. I could go through the game and manually select each monster, which would be a horrendous task I don't really care to do, which is why I put a respawn switch by the main spawn flaming dragon head. As mentioned in the description for this mod, if you get a non-monster monster or a monster you don't want to fight simply click that RESPAWN switch and it will kill the exisitng monster and spawn a new one.
I hope that is an acceptable solution for now and thank you for the feedback.
Nidan Ninja [PART] May 3, 2013 @ 8:27pm 
I just stresstested your dungeon1 and I used the console to enable God mode and alwayscrit. However, I did not succeed right away, although I have the best weapons as a "PunchBag Thorns" appeared, and it took me nearly 10 minutes to kill it dealing approx. 20-30k per hit. Is there any way you could remove such enemies?
Attack Gorilla  [author] Apr 26, 2013 @ 7:32am 
All done with GUTS, no external tools.
Bandit Apr 25, 2013 @ 4:14pm 
Cool addition to the workshop. Did you use guts to render the room and create the whole mod or did you do that in another modeling program?
Attack Gorilla  [author] Apr 25, 2013 @ 8:48am 
Yes, this is just a single room dungeon, but the monsters are endless.
The dungeon is small on purpose. I may create additional challenge dungeons in the future.