Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The oddest thing is that this seems to be so incredibly easy to fix (I may be wrong though): just have the monster drop gold or spawners drop gold every minute or so, that players can auto-pickup by just running around the arenas without interrupting the ongoing fight...
Why anyone would go to this much trouble to build this masterpiece and not go a step further to make it make sense as part of a video game is beyond me?
Those are hidden features, not bugs! XD
But in seriousness, those bugs cannot be avoided, all generated maps from item are automatically recognized as an access from Mapworks. I just did not prefer to share that trick officially due to negligence or simply I just had many on my hand during those days.
Thanks for the share and for playing with the mod!
1. After dying it is possible to select "resurrect at the dungeon entrance" option and continue the challenge without any penalty exept for the resurrection.
2. After dying and selecting the town resurrect option you are teleported to the mapworks, and the mapworks option is added to all town portals - this skips a big part of the game's progression.
Except these few bugs this mod is great.
Is this a request? So far these 4 are the only dungeon challenges available. They may not be varied and flavorful but these 4 provide scenarios so that you'll be able level up quickly.
A flat map with semi-transparent damaging walls sounds fun too! :)
Imagine a dungeon where the Player has to decide whether to pass through damage walls to gain a better position or stay, heal and fight the foes within that "room".