Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The oddest thing is that this seems to be so incredibly easy to fix (I may be wrong though): just have the monster drop gold or spawners drop gold every minute or so, that players can auto-pickup by just running around the arenas without interrupting the ongoing fight...
Why anyone would go to this much trouble to build this masterpiece and not go a step further to make it make sense as part of a video game is beyond me?
Those are hidden features, not bugs! XD
But in seriousness, those bugs cannot be avoided, all generated maps from item are automatically recognized as an access from Mapworks. I just did not prefer to share that trick officially due to negligence or simply I just had many on my hand during those days.
Thanks for the share and for playing with the mod!
1. After dying it is possible to select "resurrect at the dungeon entrance" option and continue the challenge without any penalty exept for the resurrection.
2. After dying and selecting the town resurrect option you are teleported to the mapworks, and the mapworks option is added to all town portals - this skips a big part of the game's progression.
Except these few bugs this mod is great.
Is this a request? So far these 4 are the only dungeon challenges available. They may not be varied and flavorful but these 4 provide scenarios so that you'll be able level up quickly.
A flat map with semi-transparent damaging walls sounds fun too! :)
Imagine a dungeon where the Player has to decide whether to pass through damage walls to gain a better position or stay, heal and fight the foes within that "room".