Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the runway crossing / connections... you are better off connecting them where you want the planes to enter / exit, and leaving the rest as dummy connections (it can end over the runway, just not be snapped to it - use the move-it mod on the node). The plane AI tends to pick the shortest possible path, so that could mean turning onto / off of the runway at weird places (I have had planes still going through the landing animation as they pulled into the planestand).
-the plane stands need to be connected to the taxiway, but they are one way, so I'm making a Y (taxiway in, stand, taxiway out) 'cause I don't konw if the plane will go back if not in this mathod.
-any problem have an intersection with taxiways? or taxiways crossin runways? The planes will cross it?
-the plane what arrived in runway A, only will take off by the same runway A, right?
-can I connect more than one runway to a terminal gate?