ShellShock Live

ShellShock Live

1,260 ratings
Basic Angles You Should Know.
By Fletch74
Single shot wepons
100, 88 = half of circle
100, 86 = edge of circle
100, 79 = half of map length
100, 66 = whole map length
100, 24 = whole map length (This is not wrong i tested it on a ful flat map)

Multiple shot wepons (Stream, Counter 3000, Three-Ball)
37, 37 = edge of circle (I found this most effective)
64, 46 = half of map length (I found this most effective)
88, 47 = whole map length (Would not do this unless you are forced to)

Boomerang
100, 66 = edge of circle
100, 46 = half map length

I know this is basic, please dont hate me. I hope it helps new players, most people above level 70 should 100% know this. Feel free to criticize me i will change it if you think there are better angles. Thank you for reading! <3
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101 Comments
Aesthrax Mar 19 @ 10:35am 
:D
Pongii Jan 12 @ 2:37pm 
d
Jazzyo Jan 9 @ 10:03am 
booooooo
:):D:(;c>:D:O:P:3D; Dec 24, 2024 @ 9:15pm 
level 100, only know the 66 88 and 86 lol, mostly just use intuition to aim pretty well then math to adjust lol
AquaFraternal Feb 29, 2024 @ 1:31pm 
It's no surprise that 100,66 and 100,24 both travel the same distance (i.e. the whole map length). In standard conditions, 45 degrees is always going to be the furthest you can shoot with any particular amount of power. The distance that anything will travel when fired at (X) degrees will travel the same amount of distance if fired at (90-X) degrees. 80 degrees and 10 degrees travel the same distance as each other. 30 degrees and 60 degrees travel the same distance as each other. The closer those numbers get, the further the projectile will travel. e.g. 80 degrees and 10 degrees will travel the same distance, but because 80 and 10 are really far apart, you know it won't travel very far. 30 and 60 degrees are much closer to each other, so it'll travel much further. 44 and 46 will travel the same horizontal distance, too, and they'll be nearly at maximum range.
Ziel Feb 13, 2024 @ 11:25pm 
estaría bueno que dijera de qué juego trata, pero bueh
BowlOfMilklessNails Feb 12, 2024 @ 8:53am 
:ssltank: as a lvl 87 who just kinda guessed his shots up until lvl 50-60, its nice to have a list with all the common angles and now i have a better idea of how to adjust my shots
ForceFuture Nov 2, 2023 @ 8:35am 
iam lvl 90 and winning the most round but actually didnt know anything from this accept 86 and 88, tanks
pablo_b Oct 31, 2023 @ 5:59am 
This improved my aim, thank you, Aidan.
Baconbacon123 May 2, 2023 @ 12:25pm 
multishot weapons that change angle not power are best at 45 angle. If the enemy is higher than you, use a slightly higher angle, same for lower angles. You can reverse this for weapons like torpedoes. If the person is higher than you, use an angle slightly closer to 0.