Tabletop Simulator

Tabletop Simulator

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Castle Panic (scripted)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
Updated
323.752 KB
May 1, 2017 @ 11:13am
May 12, 2017 @ 10:40am
3 Change Notes ( view )

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Castle Panic (scripted)

Description
Castle Panic, fully scripted for different game modes, modifiers, and monster placement and movement

Currently right now, normal Co op play works, along with the following game modifiers:
- Easy Mode
- All For One
- Dwindling Resources
- Under Construction

== Original mod by Twitch xk90 ==

The layout of the game including all token creation and such was created by Twitch xk90. I added scripting on top of his creation, tweaked placement, and removed the expansion to focus on the core game.

Designed by: Justin De Witt
Scanned by: TwitchXk90

Rules: http://www.firesidegames.com/downloads/CP_Rulesweb.pdf
16 Comments
MechaMike Apr 14 @ 4:05pm 
It's throwing a repeated "custom model" error dialogue on load.
Famous5000 Jul 8, 2021 @ 6:38pm 
This is a very interesting game, however the enemy draw functionality doesn't seem to work?
WorldofTheKings May 28, 2020 @ 3:08pm 
There is one too many tokens in the monster bag. There are supposed to be 49 just like the 49 castle cards. The thing is I just dont know of which type there is one too much of. I just read the rulebook and it says exactly that
mattbo2 Apr 15, 2020 @ 10:58pm 
Hey, thanks for responding!! It had been over two years since the last post, so I wasn't sure anyone would even see it. I'm looking forward to hearing if you figure it out.
Kino412 Apr 15, 2020 @ 8:11am 
phirehero, I would be willing to help with scripting and whatnot if you're interested. I love this game and it was next on my list to do when I found yours.
phire  [author] Apr 13, 2020 @ 9:47am 
hey mattbo2, its been quite some time since i scripted this one, i'll take a look at it to see what is going on, since something might have changed on TTS side since
mattbo2 Apr 12, 2020 @ 8:06pm 
Everything seems to work except for Plague cards. Is there something we need to know to make that work. Both times a Plague came up, no one had the card type, so maybe that was an issue. Any help would be appreciated.
Kurby22 Feb 9, 2018 @ 12:07am 
It seems around playing the card that lets you search the deck or it might be involved in the one that skips the monsters turn but we keep hitting an error where it doesnt pull monsters from the bag anymore and scripting breaks on them moving forward
Ruston Oct 5, 2017 @ 6:56pm 
It seems to get hung with the roll. Could you please explain how that should work?

I hit "finished" vs "end turn" then i think a monster token is supposed to come out of the bag, then I roll for it. Sometimes it reads the die other times it doesn't.

Once I had to roll several times before it registered. Now a discard a card tile is drawn... it forced me to discard and end turn for the 2nd player but not the first and the automation appears stuck.
Ruston Oct 5, 2017 @ 6:40pm 
Awesome Scripting!!!

a couple things...

I had to feel around in the dark a bit to get started.

Before you start) make sure in TTS you select multiplayer and not solo or else this game will load with an error message.

1) at the top left select scripted, and check any rules you'd like to engage.
2) i think you have to hit end turn for the buttons to pop up.
3) now, play one of your cards on the mat, and push the "play card(S)" button. Only put one attack card at a time plus modifiers.

How do we do trading? in the rules it says all hands should be dealt face up... I don't see how to trade cards.

we can also discard and pull one card from the draw pile, This works but it's fully manual right?

Great Great! job.