Torchlight II

Torchlight II

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No monster crit + monster shield rework (v.7)
   
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Apr 24, 2017 @ 3:13pm
Apr 25, 2017 @ 12:49pm
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No monster crit + monster shield rework (v.7)

Description
List of changes
  • Crit chance of every monster reduced to 0%
  • Damage of every monster increased by what used to be their crit chance (between 5 and 20%)
  • Shield monsters block chance 100% -> 75%
  • Shield monsters missile reflection 0% -> 25%

Right now, working on:
  • Rework some of the champions' attributes.

Future work :
  • Compatibility patch for Synergies and Unearthed Arcana
  • Compensate the lack of crits by additional effects.
  • Modify the Boris enchants so that it's not OP anymore
  • Find and implement a replacement for the "x% all damage reduction" gems (proposition: vitality adding %DR ?)
  • Reduce the required level from 105 to 100 (at lvl 100 you should have all items unlocked no matter what are your stats)

This is very early WIP - once I'm done with the changes, and once i've tested a complete playthrough on Elite, this mod will be republished as "Monsters Rework". Or "Torchlight 2 Balance rework", depending on the changes implemented.

Thanks for passing by ! Let me know if you use this mod, and find weird stuff.. Or if the difficulty is too easy / too hard.

PS: the mod is completely incompatible with Synergies, and only partially compatible with Unearthed Arcana. See my notes for more info.
Popular Discussions View All (1)
1
Apr 29, 2017 @ 4:46pm
Known incompatibilities / compatibilities
potterman28wxcv
33 Comments
potterman28wxcv  [author] Feb 5, 2021 @ 3:03am 
Oh man, it's been a while since I've worked on this, and I'm in a PhD right now, it might be a while before you see an update here :)

The Synergies compatibility would basically require to do the same work, but with Synergies monsters files instead of vanilla.

I might go back to TL2 modding at some point.. But not in the future
Wyatt Feb 5, 2021 @ 1:30am 
I look forward to the synergies compatibility, keep up the great work!:steamthumbsup:
potterman28wxcv  [author] May 12, 2019 @ 2:31am 
Ha I did not update it in a while and I wanted it to be bigger so I did not make a lot of communication on it.
TOG | Phanjam May 11, 2019 @ 6:43pm 
Darn @Potter dont know how i missed this mod of yours! :facepalm:
This is going into my personal merge right now!
Wyatt Jan 3, 2018 @ 12:48pm 
aw darn, well i truly do appreciate yoru effort in searching man! thanks for even considering it ! :-)
potterman28wxcv  [author] Jan 3, 2018 @ 4:16am 
I searched but I could not find any global critical damage modifier :( I fear that it might be hardcoded in the game.
Wyatt Jan 2, 2018 @ 5:22pm 
@potter ohh ohk that makes more sense! That definitely seems to be a significant more work! is there perhaps something like a critical damage modifier that could be made "0% dmg" that could make their one-shot capabilities null? or would that also involve 1-by-1 editing of monster files?
potterman28wxcv  [author] Jan 2, 2018 @ 5:18pm 
Not sure about isolating the crit chance thing. I might if I have time.

It would still be incompatible with Synergies. It's not just a modifier ; there is no such thing. I edited each monster one by one and reduced "by hand" their crit chance to 0. Since i modified monster files, it won't be compatible with Synergies (it won't crash, but you will fight vanilla monsters instead of fighting Synergies' one)
Wyatt Jan 2, 2018 @ 5:12pm 
would you be able to make a variant of this mod that makes it solely so monster crit chance is 0%? Would be very useful and fix the multiplayer one-shotting mobs glitch, and given it affects one modifier would also be compatible with synergies perhaps?
potterman28wxcv  [author] May 29, 2017 @ 5:07am 
@Aherin - Thanks man!