Stellaris
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Perfect Start
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20 abr. 2017 às 14:50
14 jan. 2023 às 18:27
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Perfect Start

Descrição
Updated for 3.6
Usable for 3.7, but new traits are not updated.
  • Gives 3 geniuses at game start and your surveyor will always have a survey related trait.
  • Adds a country edict that costs 200 unity to recruit a genius scientist.
  • Adds country edicts that costs 100 unity to recruit admirals, generals, governors and surveyors with desired trait.
  • The above features DO NOT affect AIs.
If you want to select ruler agenda and traits, please use this mod.

Not achievement compatible.

If you liked the mod, please consider rating it. Do let me know if you run into any problems or bugs. If you have any suggestions, feel free to comment below 🙂
152 comentários
RedyRedman 2 out. 2023 às 6:37 
When will a mod that allows you to create your own galaxy be made (and also where you spawn)
G0ldheart 15 set. 2023 às 14:47 
Amy wprd on an update compatible with 3.9?
HUTIN PUILO 14 ago. 2023 às 2:57 
Dont work with 3.8
Saisio 22 jun. 2023 às 6:53 
My thoughts are as follows, to my understanding the mot where meant to give you a perfect start in terms of a perfect lineup for your leaders, from that point alone i think the eager trait should follow when you use the hiring edicts. What i find frustrating with the new leader cap mechanics it counts towards each leader type. Dunno if that i something that can be done with a perfect start mod to change how that cap works, when the cap increases you get +1 leader cap for each category instead of 1 global cap increase.
Expert Map-Starer L. E.  [autor] 20 jun. 2023 às 7:58 
Sorry for keeping everyone waiting, this update is a lot bigger (modding wise) than I first anticipated and that's why it's taking a long time. But I should have a working iteration uploaded soon.

Before GP expansion, everything this mod does at the game start is done in the background. But given the sheer amount of new traits, I decided to let the player pick 2 traits for their starting leaders (researcher, explorer and governor) using pop-up events.

With regards to the leader hiring edicts, the player can choose any 2 traits (as long as the prerequisite are met). I'm debating whether to allow the player to add the eager trait (no leader capacity cost below lv4) for free. Please let me know your thoughts on this or if you have any other ideas.
DriVi 20 jun. 2023 às 4:55 
Please gib us update. Its a pain to play with rng start as it is :)
(your mod is essential!)
Noire 18 jun. 2023 às 21:46 
still eagerly waiting for update
Riggnarock 31 mai. 2023 às 16:59 
leaders recruited from the Pool can have 2 starting traits for free 3 if they also have a disadvantage is that something you could re create with the custom leader edict?
Expert Map-Starer L. E.  [autor] 25 mai. 2023 às 8:49 
My current plan is to incorporate the next balance patch. Since the trait eager will remove the leader cap cost (under level 4), the edicts to hire specific leaders will become 2-stepped, first step is to choose whether the leader is eager or not (free or normal), then select the starting trait.

I will probably also add an on_action event when an eager leader hits level 4, the player will get a pop-up event with an option to add a custom trait that reduces experience gain by 1000% (like the old arrested development trait) so that this leader will stay at level 4 and be "free" for good.

Please let me know if you have any further suggestions.
TidalGrunt 23 mai. 2023 às 13:30 
Looking forward to the mod finally needing an update, can't lie. The anticipation is reducing alien empires I find to livestock.