The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dragonborn Longhouse
   
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Apr 14, 2017 @ 3:14am
May 11, 2017 @ 2:53pm
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Dragonborn Longhouse

Description
Dragonborn DLC required!

Located along the path to High Hrothgar is the playerhome Dragonborn Longhouse. Made this after request for a version of my Viking longhouse's not requiring the other 2 dlcs!

Not all that different from the other longhouses I've done but I balanced the layout abit better in this one imo. Being that it's for the Dragonborn I thought this location was well suited. This version has a seperated cell for the blacksmithing area, There's also less clutter and an overall cleaner apperance to this version.

The home comes with plenty of weapon and armor display options. All crafting machines including staff enchanter and spider imbuing machine. A small amount of crafting materials. Couple of custom storage shelves. All shrines and priest mask altar. A player horse at stable. Fast travel enabled from begining.
I also populated the home with a bard, blacksmith(merchant and trainer), an alchemist(merchant and trainer), a mage type(merchant selling staffs and DLC items), a guard for interior, and 3 guards for exterior (2 patrol night and 1 patrols day). NPCs are not my strong point so please report any glitches you may notice!
Also as far as the bard is concerned keep in mind that their script and available songs is dependant on your character's progress with quest/storyline (not tested myself yet so might need adjusting). I can add other merchant/trainer npcs if requested but I would rather not over-populate the mod!

As always please rate and or leave a comment good or bad, thank you.

WARNING: It is possible that by interacting with the blacksmith for training you may experience a bug and be prevented from training further in blacksmithing skill. Therefore I suggest disabling this mod in order to train blk then re-enable after. It's a minor bug and does'nt cause any other issues but it is there unfortunetly ! ( need to look into further to find fix which wont break mod in process) .


My other mods can be found here: http://steamcommunity.com/profiles/76561198207084332/myworkshopfiles/?appid=72850



Popular Discussions View All (1)
0
May 27, 2020 @ 10:16am
Game Crash
Mr.Reaver
131 Comments
tyfire02 Dec 19, 2022 @ 6:49pm 
Once again it's really great to see authors working on older mods, and not just abandoning them.

Thankfully not being able to train smithing isn't a big problem, I just reinstalled the mod after training.
I could have kept it installed and just used a cheat to train, but I wanted to be legit and pay the correct amount of gold.
Vahlan  [author] Dec 18, 2022 @ 10:27pm 
Okay I looked into it and as I suspected would be the case , editing the mod now could be tricky and possibly cause bigger issue! Wish it could be done easier, it's a simple and minor fix but updating an already uploaded mods regularly becomes a pain in the rear. I can confirm the bug you've noticed as I too found that the blacksmith no longer offers me training. I did'nt realize however that it affected the training gamewide! So as not to mess up or destroy the mod I'm going to leave it alone for now and place a warning in description. Thank you again for bringing this to my attention.
tyfire02 Dec 11, 2022 @ 10:40am 
So glad to see older mods that aren't totally abandoned.
Thankfully It's not a game breaking bug or anything crazy, I'll just reinstall after training up the skill.
Vahlan  [author] Dec 11, 2022 @ 7:05am 
Okay sorry to hear that, I don't currently have CK installed but I will find time during next week to look into it. Very rusty since I have not used in a long time but I'm sure I can rectify the issue simply by removing the blacksmith within the mod to no longer be a trainer. Hopefully steam will allow the edit to go through without having to re-upload entire mod. Will post back once I figure it out, thank you for using the mod and notifying me of this bug.
tyfire02 Dec 11, 2022 @ 5:16am 
POSSIBLE BUG WARNING

I had a bug that made training the smithing skill not work.
After a lot of testing this is the mod that was causing my issue.

Otherwise good mod.
UlyssesThePagan Mar 26, 2019 @ 8:51pm 
Awesome home, but I had one bug. I'm not sure if this has already been reported, but the tall display weapon racks on the upper level, after I placed weapons in them, later they disappear.
HALTBLAZER22 Sep 21, 2018 @ 1:25am 
I love this mod, but i'm having some issues with the weapon rack in the dragonborn's room. It won't let me take the weapons I put on, off. I've tried the other weapon racks you put around and no other one has broken, aside from the one in the dragonborn's room. Idk if it's just my game or just that part of the house. Other than that small complaint, Nice damn job my friend!
Alliecienti May 28, 2018 @ 4:48am 
Is it a major thing to add a number of torch sconces (empty ones) around varied parts of the home so that those of us who want more lighted areas can add it without just dropping torches on the floor and dragging them to an out of the walking path spot? I espically like to have good lighting on manikins so that you can see the armor set details on it.

Homes that I have used for years I have ingrained the spots of where to place the torches to light up the place the way I like. As soon as I aquire the place, I go to the chopping block and chop a bunch of firewood and then make at least a dozen torches just for this purpose. I collect torches out of dungeons and caves where they can be taken from the sconces and I notice the sconce stays there and you can place a torch back into it if you want to. When you mouse over the sconce you can "activate" it. (either take the torch out or put one in)

I've never seen this option in a home before so I wanted to ask about it.
Alliecienti May 12, 2018 @ 9:51pm 
Great job! A really nice looking home. Took me a bit to get used to the layout but VERY well done! I like homes that are "center of the map" places and this one is definitely a keeper.
paintedcrow5405 Mar 4, 2018 @ 9:03am 
im also having trouble with the guards, they approach like a city guard with weapons drawn and non-optional dialouge, but say "good to see you again friend" etc... i tab out of the conversation but they immediately repeat. im having similar issues with city guards, dont know if its related but if anyone has an idea i would appreciate the help, thanks all!