Stellaris

Stellaris

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Crawlers' Shroud Mod
   
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11.450 KB
Apr 13, 2017 @ 1:30pm
Feb 22, 2018 @ 7:46am
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Crawlers' Shroud Mod

Description
Fixes and rebalances annoying shroud-related things.

Rebalance:
Reduces shrould cooldown to 2 year from 5, enables end of the cycle for multiplayer, and sets its weight equal to the other 4 shroud patrons.

Grants the Reckoning a 10% chance to repair itself when it moves (it moves with MTTH 3 months).

Bug fix:
A bug that makes Reckoning unable to attack colonies but instead to attack uncolonized colonizable planets. Edit: oh look, paradox finally noticed this after 2 major versions and a story pack and fixed this, cool!

A bug that makes habitats eligable for the exile planet, but these can't make a spaceport so you cannot make any ships and are imprisoned there unless given planets.

Reckoning now has a shield capacitor to fix its apparent inability to regenerate any shields. Edit: seems shield capacators got replaced with shield boosters, ah well.

Some motivation for the mod:
Roughly calculated expected time to get end of the cycle assuming not missing any attempts at doing so and picking the right choices are as follows.

Without mod:
Single player: 5000 years
Multiplayer: never

With mod:
Single and multiplayer: 100 years

Compatability:
Should be safe to add or remove to save games and use alongside any other mods that do not modify events\utopia_shroud_events.txt or common\global_ship_designs\utopia_designs.txt. Do note that the shield capacator is set upon the end of the cycle convent expiring, as such adding this mod after might not add the capacator and vice versa.

For those seeking more difficulty, there is another version of this mod which can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=932276120
25 Comments
kilaehuied Jun 12, 2022 @ 12:03pm 
Is there an updated version to this mod?
Mr_Hippa Jun 8, 2018 @ 6:02pm 
Thanks!
crawlers  [author] Jun 8, 2018 @ 5:21pm 
Oh, whoops had forgotten about this. Aye I will update it for 2.1.
Mr_Hippa Jun 8, 2018 @ 4:58pm 
Will you be updating for 2.1?
crawlers  [author] Mar 12, 2018 @ 7:34am 
Thank you for reporting this, I will look into it to find the cause of the problem.
DAL3KDAN Mar 12, 2018 @ 1:24am 
I think I've found a problem with this mod, it seems to prevent the avitar(space) from appearing, which is sort of a deal breaker. I'll keep testing but the moment i unchecked this mod it suddenly was spawnable (console) when it wasn't before.
Phoenixwarrior Jan 13, 2018 @ 2:58pm 
Awesome, thanks!
crawlers  [author] Jan 13, 2018 @ 7:24am 
There, it is done.
crawlers  [author] Jan 13, 2018 @ 6:45am 
It is not yet, due to needing some redesigns. The way I origionally tried to make the shards move did not work at all.

I will try to rush out a version that works without the shard movement thing and add that in later.
Phoenixwarrior Jan 13, 2018 @ 1:20am 
Quick question, is the apocalyptic version updated as well?