Garry's Mod

Garry's Mod

418 ratings
gm_Monstrum (lights on) Monstrum Ship
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Water
File Size
Posted
Updated
20.249 MB
Apr 13, 2017 @ 11:09am
Apr 24, 2021 @ 3:13am
3 Change Notes ( view )

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gm_Monstrum (lights on) Monstrum Ship

Description
================================================================
DISCLAIMER:
The textures and 3D models used in this map are owned by Valve and were created for Half-Life 2.
I do not own these assets, nor do I claim them as my own. I only created this map using resources from Half-Life 2. All rights to the textures and 3D models belong to Valve.
================================================================



Map Info:
The name of THIS map is: "gm_monstrum_lightson".

ALTERNATIVE MAP, with lights (OFF / DISABLED):
You can find the alternative version of this map right here with Lights-OFF:
Map: https://steamcommunity.com/sharedfiles/filedetails/?id=913856148


Generate NEXTBOT support:
This map has the necessary Ai network to work with Nextbots, but you must enter "nav_generate" and "nav_save" into the console while you are on the map. Then nextbots should be able to find themselves as in the following video:
Tutorial: https://www.youtube.com/watch?v=6ojWDdz25pQ
131 Comments
Verm!ll!onDom1nant Aug 16 @ 1:53am 
I found a problem with one door on spawn
Aleis Jun 21 @ 6:51pm 
Beta Borealis
J.I_John Mar 13 @ 3:03pm 
youre too lazy to sit around and do nothing?
jzzrd Jun 5, 2024 @ 9:06pm 
Can you add navmesh? I too lazy to generate it, or just link the addon with navmesh
´Thangler7 Apr 15, 2023 @ 12:30am 
That's cool as hell.
LetMeDwight  [author] Apr 14, 2023 @ 5:31pm 
Only Gmod itself.
´Thangler7 Apr 14, 2023 @ 6:46am 
Does it require anything?
krakenslasher08 Apr 6, 2023 @ 4:04pm 
thanks mate
Zeb Sep 27, 2022 @ 4:26am 
you can put the .nav in the maps folder of the addon while (re-)uploading to include a navmesh
CADO [JCT caliphate] Jul 27, 2022 @ 11:20pm 
hope nav_generate and nav_save works