Natural Selection 2

Natural Selection 2

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Assassin Fade
   
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23.767 KB
Apr 13, 2017 @ 3:45am
Mar 16 @ 10:35pm
37 Change Notes ( view )

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Assassin Fade

Description
EXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
2 Comments
twiliteblue  [author] Apr 18, 2017 @ 10:25am 
BEWARE: This was a quick and dirty mod intended for rapid prototyping. Currently it's bugged and may not function at all.
>|KoR|<Frisqy.ViruS (ZdrytchX) Apr 18, 2017 @ 10:21am 
Look into my tremns2 mod, everything in regards to shadowstep research is done including the icon usage and description and effects, however there is the client-side bug where players don't get "Ability Researched" notification and the icon on the bottom right near the energy circle/bar showing it is researched. However they do show up in pregame correctly